Haunting the Capitalist Plaza: Making Sense of Vapourwave

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Lindsheaven Virtual Plaza – Daily Night Euphoria. Source.

The resonance is a tinny vintage, anachronistic; tinselled with eighties synths and a vocal sample that never quite begins. That baggy voice, normally soft as milk, becomes jagged, inhuman. Creepily crystallised. Your aunty’s favourite easy-listening is stripped of all coherence and synthesis; the tacky detritus of Steve Wright’s Sunday Lovesongs repackaged for an ersatz world of sulphurous sunsets and crumbling metropolises imploding like the plastic dust of an Arizonan dead mall. Back to the dark desert highway, purple-skied and dripped in molten neon. This isn’t what you’d enjoy on a leisurely car trip to the drive through…Or is it?

Listen to : : :

death’s dynamic shroud.wmv // I’m at the point in the level where the road narrows, curves, swirls upside down. Death is imminent. You can see the gloved fingers slipping a compact disc into the slot of a monster, borrowed straight from the architectures of Digimon. I’m thinking: Elizabeth Fraser’s sweetly haunting soprano (imagine being ghosted by the purest aural distillation of beauty); the chilled techno-ambience resurrected from the nineties. There’s heartbreak ahead. If you jump too far—and you will, won’t you—the space around you will glitch. There you’ll be, suspended in the space twinkles. An empty swimming pool. Climb into the cracks. Why is everything so gleaming, so white? I’m obsessed with getting back to matter. The music restores the filth, the glitch. There’s a vast acceleration of beautiful colour. The soprano grows warped, the orb-like contortions are glowing off kilter, off rhythm. The seven lumps of Galaxy chocolate I’ve just eaten melt sticky bits of sugar in my mouth, refuse to dissolve. They’ll coat my teeth like that.

Vapourwave coats your teeth. God knows how or why you should define it. It’s like cheap candy, utterly sugary but filled with mysterious ingredients, mystic chemicals from another dimension. One minute I’m being instructed about the start of a sequence (it’s the eerie echoes of a sci-fi style video game)- – – loading loading loading  – –  – and then trap style beats come bouncing slowly in, delayed as if strained through some outpouring of weird gravity. There’s a purity to some of it, which feels more like an original composition; the ambient atmosphere of something along the lines of Aphex Twin’s Selected Ambient Works…There’s a sense of distortion, disorientation. Hyperreal landscapes lit in luminous pinks and purples. What’s that gleam, is it rain? Tokyo on a postcard, dipped in cross-processing chemicals, in violet acid. Then you’ve got a vague array of p a r a d i s e lighting up the screen. Palms and sand and cerulean sea.

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As soon as you get attached to a sample, you’re away. Rarely does the beat resolve. You’re like, totally always stuck on the pre-beat. To the point that human expression becomes a technological fault, a beep, a burp. Sometimes it sounds like waves are being pulsed through your brain, blurred in a malfunction of some tacky machinery cooked up for a pulp movie of the nineties. Do scanners really look like that? Coated in rhinestones, bathed in pink. Some of it’s dreamier. Arpeggios of bell-scented keyboards (what do bells smell like? Not musty old church bells, but the sonorous chimes of noughties computers). Arpeggios climbing and climbing, dissolving, rising. A pop melody shining through. I’m in a rainforest of futurist skyscrapers, cloud-surrounded, everything drenched in pastel-hued pixels. It’s so serene. 

Vapourwave. What a joke, an internet meme. Didn’t it die a couple of years ago?

I’m so confused. What is this monstrosity that’s eked itself into my life like a viral code luxuriating in my brain? At once disdainfully ironic, crass, tacky as hell; but also painfully sincere, nostalgic, full of a misplaced longing. The metamodern paradox of postmodern irony and modernist authenticity cooking up an endless loop of misplaced longing. I find myself thirsty for shopping malls from the seventies, for grotesque cups of Diet Pepsi, for the glossy pop of the eighties and the apocalyptic reveries of the nineties. I’m drifting through a city stripped of its glitz and left with patches of bright matte colour, refusing to reflect the glass through which dreams have appeared and got lost. I remember polishing a CD with the back of my sleeve, watching the lines of rainbows beam. Slotting it into a computer that hummed and whirred at my touch. I remember when technology felt somehow homely. 

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Macintosh Plus – Floral Shoppe. Source.

That comforting little Windows XP flourish, how friendly it was compared to the blasé boom of Apple’s triumphant C chord. Glitch, glitch, glitch. I pick the pixels out with my fingertips. The eerie keyed chords of MACINTOSH PLUS’ 地理 fill me with a sinister sense of urgency. It’s an entropic catastrophe of dissonance.

At the heart of vapourwave is a tension between the sweet and disturbing, between satisfyingly vacuous muzak and dissonant, deliberate glitching. This is related to its deterritorialising impulse, by which I mean (borrowing from Deleuze and Guattari lingo), the way it extracts and recontextualises some element of a thing, then placing it elsewhere in a different environment. Vapourwave is a sort of bulimic, abject, rhizomatic discourse. It gorges on the symbols of late capitalism (the glossy muzak and soft rock of the eighties, international brands like Nike or Microsoft, the aesthetics of corporate advertising and so on) and then expels them in a gross reinterpretation that seems to purge them of their original, seamless facade. It might be useful here to mention that sociologist/criminologist Jock Young (2007) once described late modernity as a ‘bulimic society’, where we are all (internationally) included in the dreamlike semiotics of the rich through the opulence and availability of global branding, advertising and popular culture, but increasingly we are structurally excluded from the means which would allow us to achieve such dizzying heights ourselves. This social anomie is jarringly rendered in vapourwave’s shameless embrace of corporate culture; at once poking fun at it but also monumentalising it in an ambiguous way. It’s by no means a didactic movement, but as Grafton Tanner tends to argue in his excellent book Babbling Corpse: Vapourwave and the Commodification of Ghosts (2016), it’s symptomatic of its times. The very poetics of vapourwave reflect the uneasy experience of being unable to escape the system, the uncanny effects of our perpetual cultural nostalgia—the celebration and denigration of late capitalist modernity and all its forms of post (post (post) post).

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Outside of their usual contexts, corporate and commercial visuals (the vapourwave a e s t h e t i c) seem absurd, funny, strange, alienating. It hollows out the imagined ‘core’ of the brand and replaces it with a sort of free-floating lack of functionality, a disembodied eeriness. Chuck a logo in with a pastel-hued painting of palms and corny dolphins lifted from a SNES game and there you have it. Old Apple logos might be hovering over a pixellated ocean, waiting to plunge inexorably. Not only the aesthetics, but also the music itself, creates this sense of fragmented capitalism. Tanner talks briefly about the relevance of Derrida’s idea of hauntology to understanding the politics of vapourwave and this seems to me very astute. It’s the idea that the future is irrevocably haunted by the past; that culture and politics are also spooked with spectres from the past—from communism (Derrida’s book is called Spectres of Marx) to old technologies. It’s the idea that things are always-already obsolete, that there’s a sense of being itself as displaced and never quite fully present. It’s an ontology of difference, deferral, doubling, of objects which become ‘a little mad, weird, unsettled, “out of joint”’ (Derrida 1994). Derrida’s gloss on Marx’s analysis of the commodity-table gives us a sense on the ghostliness of consumer objects:

For example — and here is where the table comes on stage — the wood remains wooden when it is made into a table: it is then “an ordinary, sensuous thing [ein ordindäres, sinnliches Ding]”. It is quite different when it becomes a commodity, when the curtain goes up on the market and the table plays actor and character at the same time, when the commodity-table, says Marx, comes on stage (auftritt), begins to walk around and to put itself forward as a market value. Coup de theatre: the ordinary, sensuous thing is transfigured (verwandelt sich), it becomes someone, it assumes a figure. This woody and headstrong denseness is metamorphosed into a supernatural thing, a sensuous non-sensuous thing, sensuous but non-sensuous, sensuously supersensible (verwandelt er sich in ein sinnlich übersinnliches Ding). The ghostly schema now appears indispensable. The commodity is a “thing” without phenomenon, a thing in flight that surpasses the senses (it is invisible, intangible, inaudible, and odourless); but this transcendence is not altogether spiritual, it retains that bodiless body which we have recognised as making the difference between spectre and spirit. What surpasses the senses still passes before us in the silhouette of the sensuous body that it nevertheless lacks or that remains inaccessible to us.

(Derrida 1994)

Vapourwave, of course, exploits this ‘ghostly schema’ of consumer objects. ‘Woody and headstrong denseness’, the sheer materiality of the thing is ordinarily supplanted by its mystical, transcendent value as a commodified good or brand. When we think of Nike trainers, rarely do we care for their actual material structure; usually it is the symbolic resonance of the brand that captures us. In Vapourwave, materiality comes back, vicious and strange. Fredric Jameson laments the way that postmodernism presents us with a meaningless concatenation of cultural nostalgia, often without context—BuzzFeed’s noughties nostalgia lists perhaps being a case in point. Vapourwave takes this ‘out of context’ randomness and runs with it. Art objects, textures, corporate iconography and screen-saturated colours combine in a collage of irony and contrasts. The mishmash quality of the vapourwave aesthetic lends it to easy manipulation and re-creation. This is the DIY ethic of the movement, its impulse towards constant theft, the cut and paste fun of sampling, the wilful shredding of distortion which creates a contemporary rendering of William Burroughs’ literary cut-up method or the random-making ‘recipes’ of Dada poetry, as described by Tristan Tzara.

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Vapourwave Collage (note the hashtags on the link). Source.

Now, the effects of this mixed-bag of internet treats aren’t just weird and humorous, but weird also in an unsettling way. The samples become points of focus in a manner that strips away the normal cultural values of the original song; the easy soft-rock of the eighties becomes haunted with lo-fi feedback and interruption, compression and echoes. It sounds like it’s being heard through a cave or the underwater atrium of an abandoned mall, after the apocalypse. One of vapourwave’s most prominent releases to this day remains Macintosh Plus’ Floral Shoppe (2011) and on this record the production warps its soul music with a surrealist synth-driven dreamscape, in which R&B beats become slow and trippy and human voices are dehumanised into drawls and robotic calls. Often a sample starts but never resolves its line, constantly stumbling over itself. Tempos are spliced and no song follows conventional structure, but instead runs on repetitions, overlaps, interruptions; completely jarring changes in rhythm and key with no transition. Funk and soul from the eighties are no longer smooth and satisfying radio filler, but are turned inside out, their inherent weirdness exposed. Some of the highlights include ‘It’s Your Move’ by Diana Ross and ‘You Need a Hero’ by Pages. The effect of listening to this album is sort of like pushing a shopping cart round a supermarket and gazing around in wonder at the saturated pastels, the pointless products, the detritus of cluttered consumer madness. Glitches, twinkles, the beats of unsteady feet. Random tannoy announcements like a call from some parallel universe, the underground, the flickers of the internet ether.

Tanner’s Babbling Corpse usefully makes a connection between the dehumanisation of human voices in vapourwave music and contemporary philosophical movements such as speculative realism and object-orientated ontology. Both movements share the fundamental rejection of correlationism (the dominant, anthropocentric idea in Western philosophy that views reality only in relation to and projection from the human perspective). Instead, they turn to the world experience of the nonhuman, the sentient and foreign perspective of matter and objects. They expose the contrived nature of our distinction between self and world, showing how we are world, entangled in a way that is inextricable and disturbing (Timothy Morton, for instance, points to the crustaceans that live in our eyelashes or the bacteria in our gut as examples of how we are the environment, rather than self-complete and separate beings). Vapourwave in some way manages to evoke this weird world of objects, at a level only barely accessible to humans. Its use of glitches and looped samples disrupts the ordering of people and things. As Tanner puts it,

Glitches interrupt our expectations while deceiving and annoying us. They undermine our notion of what the machine is supposed to do for us, not without us. In this way, our electronic machines take on lives of their own and appear capable of functioning perfectly well without humans – a complete transcendence into other-worldly sentience.

 (2016: 11)

We might consider this in relation to Martin Heidegger’s (2008) idea that we only notice a tool as a thing when it stops working. A broken hammer suddenly becomes a strange entity in its own right, rather than just one chain link in the process of a means to an end. Chuck Persons Eccojams Vol. 1, for starters. The very name: Eccojams. It implies the jams are a product of this Other: the ecco, ecology, echo…The title derives from an old Sega Megadrive game called Ecco the Dolphin, an action adventure game which featured dreamy music and a very minimalist gameplay narrative. You made Ecco sing to attract and interact with other objects and cetaceans; you could evoke echolocation in order to unfold a map of your oceanic surroundings; you could call to special crystals (glyphs) which in various ways controlled Ecco’s access to different levels. There is a beautiful otherworldliness to this game, and not just because Ecco ends up at the City of Atlantis. It’s created its own mythology, and the emphasis on song (like The Legend of Zelda’s ocarina melodies, which initiate effects in the game) opens up the possibilities for a nonhuman conscious or logic. Music, perhaps more than language, has effects on nonhuman consciousness. At a certain pitch, it can shatter a glass, or cause buildings to rumble with bass. It opens up its own logic of cause and effect.

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Hauntology, in a sense, is about being stuck on the loop of the end of history.  Technology constantly dislocates our awareness of time and space, so that linearity is replaced with instancy, repetition and reiteration, the constant recycling of former styles and events. Repetition is uncanny partly because, as Freud argues in ‘The Uncanny’, it’s the structure of the unconscious. When we notice repetition, we notice how our whole psyches are built on the compulsion to repeat even that which is most traumatic to us. It also violates our sense of identity and experience as singular and unique (an idea that liberal democracy and consumer capitalism likes to perpetuate). Identical twins are uncanny for this reason, as is deja vu. We feel that the normal order of time and space has been distorted (this is of course made explicit in films like Donnie Darko, which deal with parallel universe theorems). Repetition is also uncanny because it suggests that things we thought were unique to a moment, imbued with their apparent transience, are actually lingering and potentially eternal. It’s unsettling to have the buried constantly disinterred and broken out into the open present. Tom McCarthy’s Remainder (2005) is a novel which explores the logic of repetition in relation to a trauma narrative in which the protagonist becomes obsessed with re-enacting events to the point of absurdity and violent conclusion. It’s that overlap of the real, where dreamlike remembrance meets actual performed repetition, that is the orgasmic satisfaction of the psyche.

Listening to vapourwave enacts this perfectly. We might start to recognise the songs from which these samples were drawn, but our recognition is distorted along with the samples themselves. The past floats uncannily into the future. Eccojams Vol. 1 drops its tinkling beats on a loop and the vocals from eighties ballads are stripped of their velvet and become mournful, minor, distorted. Inhuman, odd. There’s a sense in which our contemporary experience of reality in the face of apocalypse and pathological nostalgia is both dark and sweet. Morton’s branch of object-orientated ontology, dark ecology, perfectly captures this experience (in fact, in Dark Ecology (2016) he describes the process of dealing with this ‘grief’ as sharing the structure of a ‘dark ecological chocolate’). Vapourwave is at times incredibly saccharine, mapping itself through the cheerfully smooth loops of Muzak; but it is also jarring, dissonant, deeply unsettling. It takes dirty club techno, the complex tempos of intelligent dance music, and puts them through the cheap production of the GarageBand blender. Vocals echo like a broken tannoy machine. Vapourwave, as both visual and musical aesthetic, fundamentally opens an aural space in which past, present and future become a haunting echo chamber of one another. No longer is this the mere surface play of postmodern collage, but instead it’s the material manifestation of a specific cultural hauntology. As Tanner puts it, hauntology ‘is unlike Jameson’s pastiche in that it complicates the past (specifically, the past’s image of the future) in order to call attention to capitalism’s destructive nature as a subjugating force that only fools others into thinking it came to eradicate “history”’ (2016: 35-36). Capitalism is hollowed out, its signature brands become lost echoes in a vaguely recognisable, a hypnotically attractive yet alarming vision of our near-present future; blended with the figures of mall culture, the colours of early aughts internet webspaces and the abyssal possibilities of a Tumblr scroll.

I’m interested in how vapourwave re-enacts a different form of consciousness and how this might be ecological, even though the movement’s only obvious engagement with Nature as Such is through the proliferation of palms and potted plants that drift incongruously as consumer goods through some of its artwork. To get at its ecological sweetness, it’s like cracking open a crystal to see its lattice parameters (what a beautiful phrase), the places where the material cleaves (its lines of weakness), its cubic structure. The interplay between structure and embedded weakness is what motivates vapourwave; it contains its own failure, the undeveloped samples, the way a tiny snatch of a song is unfolded into a tranquil sequence of soporific, nonsensical sound. This is not music with a coherent logic. You look for lines and trends and vague traces of structure, but a song will become something more fluid and fragmented. Vapourwave’s material metaphors cannot be coherent; it’s at once free-floating, vaporous, seeping, gelatinous, oozing, splitting, cracking, choking, pulsing, dissolving. Hard matter, soft matter, chemical, vapour, waves and glitches and tiny explosions.

Sometimes, the structure is completely frustrating. On Person’s Eccojams Vol. 1, for example, the slowed-down, reverb-heavy sample from Gerry Rafferty’s ‘Baker Street’ repeats endlessly and never resolves itself into the next line: ‘another year and then we’ll be happy / just one more year and then we’ll be happy’. The twinkle signifies the glimpse of a transition and there’s a blip of the ‘b’ which should resolve into ‘but you’re crying, you’re crying now’ and yet here never does. Instead the song becomes an endless loop of implied futurity, the future conditional, ‘we’ll be happy’ that doesn’t get to complete itself but instead hangs. We’re taken out of time and left in this limbo. Here, the repetition isn’t soothing, it’s unsettling—mesmerising in a disturbing way. We question our longing for the song to resolve and before we have a chance it’s skipped to the next track. So we go back, search out the original version. Is it satisfying? Listening to Raferty’s original now feels weird in a way it didn’t before. It’s like this lost artefact from the past, spliced across the future ether rendered by Person’s eerie and hypnagogic album. While ‘Baker Street’ implies a specific place, now it’s thoroughly displaced, an effect of the internet’s rhizomatic possibilities.

As Morton puts it, ‘in order to have environmental awareness, one must be aware of space as more than just a vacuum. One must start taking note of, taking care of, one’s world’ (2002: 54). Ambient poetics disturb our assumed distinction between inside/outside, self/other; they show how we are entangled in a shared space of coexistence (Morton 2002: 54). Ambient music, in its sensuousness, its borrowing from the world—for example, by using samples of music concrète and field recordings from both nature and urban spaces—embeds us inside an environment in a way that is at once comforting and disturbing. It literally surrounds our senses. Brian Eno famously sets out a manifesto for ambient music by describing ambience as ‘an atmosphere, or a surrounding influence, a tint’, and ‘whereas conventional background music [i.e. Muzak] is produced by stripping away all sense of doubt and uncertainty […] from the music, Ambient Music retains these qualities. […] Ambient Music is intended to induce calm and a space to think’. As Morton puts it, ambient music as figured by Eno deconstructs the ‘opposition between foreground and background, or more precisely, between figure and ground’. In this sense, ‘ambience could be shown to resist the reification of space in capitalism’, ‘at once fill[ing] and overspill[ing] the ideological frame intended for it by the social structure in which it emerged’ (Morton 2001).

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Abandoned mall / / Source.

Think of it this way: could you get away with playing vapourwave in a mall or a supermarket or diner? Sure, it would ‘fill’ the space in one sense, but also exceed it, rendering all our cultural and material associations with this space uncanny and distorted. It would become a sci-fi space, a space displaced into the future. We would be inhabiting a doubled world, a doubled temporality. I tried playing Floral Shoppe in the restaurant where I work once (obviously when there were no customers) and the effect was actually very comforting. I felt like I wasn’t trapped in the familiar twenty-something existential limbo and instead inhabiting a plane of dreamlike contemplation, like the Rainbow Road level on MarioKart: Double Dash. I close my eyes and the scratched wooden floor spills out into a highway of colour; the tables I’m bumping against are bright yellow stars and fragments of unknown matter. I’m back in the supermarket, trolleys wheeling away from me and products falling off the shelf. I open my eyes and there’s the mirror and a reflection of someone that might be me, wearing a uniform, the chairs and tables flashing around me like holograms. I’m not exactly sure where that association sprung from (it’s been a long time since I’ve turned on the old GameCube), but I guess that’s the free associative impact of the music itself.

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Rainbow Road / / Source.

Like Jean-Jacques Rousseau’s Reveries of the Solitary Walker (1782), vapourwave is about an experience of travel and movement without necessarily describing that movement itself. Crucially, the emphasis is on slowing down, on dwelling in a moment; a moment which is looped, repeated, pondered over, exhausted, reflected on. ‘I undertook to subject my life to a severe examination that would order it for the rest of my days in such a way as I wished to find it at the time of my death’ (Rousseau 2011: 24). Vapourwave subjects the e v e r y t h i n g of capitalist late modernity to such self-reflexive inner scrutiny. This scrutiny enacts a slowing down of perception, a sense of looking around and absorbing one’s place in the environment. Through an uncanny distortion, doubling back and becoming the environment. Vapourwave allows us to adopt both a blasé and a highly perceptive attitude to the ad-saturated world in which we exist; the metropolis of the internet becoming some great labyrinth in which we linger at every turn, mesmerised by the neon palms swaying in time to the untimely music, to cans of diet coke and the universal resonance of that bold tick logo. Everything surrounds and coagulates, connects.

This aesthetic dwelling is crucial for ecology because it forces a recognition of the world which we are and in which we live, a recognition that notices patterns of interconnectedness and coexistence. For Gregory Bateson (2016), aesthetics means ‘responsiveness to the pattern which connects. The pattern which connects is a meta-pattern’; both cities and their parts form part of this pattern, of the patterned aesthetic of vapourwave. The metropolis, the mall, the fountain plaza, the computer screen, the window of a building, the burnished, pixellated sunset. All are the environs of sound and vision, the movement between figure and ground, the deconstruction of synecdoche. The part and the whole are constantly supplementing each other (the song, the sample; the symbolism, the surface aesthetic). It’s a bewildering, shape-shifting experience. It forces us to take notice of our world. There’s something about vapourwave which always suggests to me a sort of endless highway, where the vehicles move as if through some viscous substance that drags the experience of time and space. Our perception becomes blurred and starry, with blips of unconsciousness and moments of epiphanic reverie. Things around us fade or glow. The radio rumbles in the darkest cavity of our chest. Am I even breathing? I don’t feel human. Is this freedom?

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Alongside this dwelling is a certain playfulness of a way unique to vapourwave. James Ferraro’s Far Side Virtual (2011) might be the classic here. It blends together the inane and cornily flourishing samples from Muzak with automated audio speech stolen from corporate contexts and sound effects from everyday tech life—the message-send swoop, a mouse click, laptop crashing sounds and start-up tunes. The result is something that might reflect Jean-Francois Lyotard’s famous definition of postmodernism as ‘eclecticism’, the ‘degree zero of contemporary general culture [where] one listens to reggae, watches Westerns, eats MacDonald’s for lunch and local cuisine for dinner, wears Paris perfume in Tokyo and retro clothing in Hong Kong; knowledge is a matter for TV games’ (2004: 76). This eclecticism is made playfully manifest in Ferraro’s lively, atmospheric and at times downright trippy record, where twinkles of commercially-drenched, techy synths give way to stuttering keyboards, ringtone effects and twirls of familiar message noises which become maddeningly synced with finger clicks and conversations between robotic voices. A CONUNDRUM article argues that ‘since vapourwave functions namely as commentary, it loops, pitch-shifts and “screws” the utopia of the virtual plaza, creating a harsh, grating sound in away that brings each muzak sample’s faults to the forefront of the track’. This is certainly true of Ferraro, but I’d also suggest that vapourwave is more than mere commentary; Ferraro especially revels in the silliness of corporate culture (check out ‘Pixarnia and the Future of Norman Rockwell’, with its drink slurping sound effects and jingly, kids tv-worthy melody), at the same time as revealing its peculiar utopian unreality, a world of shimmering sound and holograms. There’s a self-consciously affective and pleasurable aspect to the music. Sometimes it sounds like the demonstration music on an art channel, to the point where I’m expecting some beautiful, sellotaped creation to materialise with every musical flourish.

On the other hand, there’s the total weirdness of ‘Palm Trees, Wi-Fi and Dream Sushi’, which takes us through a scintillatingly bizarre encounter with a ‘touchscreen waiter’ who explains the ordering process at a sushi restaurant—apparently in Times Square, with Gordon Ramsay as chef—to the backdrop of exuberant synths and glitchy effects which sound like a Windows 95 laptop gone haywire, or merely said customer making her selections from the menu software. The result is to render a future where restaurants and coffeehouses are devoid of human interaction, becoming impersonal encounters with creepily enthusiastic machine waiters (creepy not just because they’d put me out of a job). The contrast between this manic happiness, this constant focus on choice, with the maddening music is to create a deep sense of unease, to reveal the artifice of such utopian tech constructions. Do we really have a choice? Is life being boiled down to a series of computer menus? Is the future bound to the unsettling intonations of such robotic encounters? I can’t help but escape into the absurdity of the music and try to forget this hauntological disaster is always-already constantly happening…

The comparatively meditative ‘Bags’ weaves its entrancing ambience from an early Windows startup theme, dipping into sonorous caverns of sparkling synths and lifting for air bubbles and irregular, incongruous finger clicks. I am reminded here of a beautiful essay by Steven Connor on the magic of objects, specifically here bags: ‘because they are in essence such fleshly or bodily things, bags enact as nothing else does our sense of the relation between inside and outside. We are creatures who find it easy and pleasurable to imagine living on the inside of another body’. There’s an amniotic vibe to Ferarro’s ‘Bags’; the swaying, dreamy pace that makes us feel as though we are inside those palms, or encased within a glossy plastic number, bouncing away against some glamorous knee. Just as humans have a sort of supplementary, life-giving association with bags, we also have this relationship with the plazas of capitalism and the affective world they render. Ferarro has said that he conceived of Far Side Virtual as a series of ringtones, a musical form which inherently suggests consumer transience, tackiness, kitsch, the whims of passing fashions (not least because the polyphonic presets change with each phone upgrade). He’s also said that he loves the idea of the album being ‘performed b a Philharmonic Orchestra […] Imagining an orchestra given X-Box controllers instead of mallets, iPhones instead of violins, ring tones instead of Tubular bells, Starbucks cups instead of cymbals. All streamed online, viewable on a megascreen in Times Square’. That’s what’s special about vapourwave: its commitment to the endurance of art and the a e s t h e t i c alongside an ambiguous relationship with the ephemerality of corporate kitsch. The artistic rearrangement of these samples, alongside their visual presentation and marketing as alt music through sites like Bandcamp, completely reterritorialises their original framework of meaning.

There’s a sense in which this music—with its self-conscious materiality, the recognisably tacky mattering of its samples, its embrace of the ambient disruption of foreground and background—is inherently committed to some kind of hauntological ecological project, the kind advocated by Tim Morton’s dark ecological poetics. As Ferarro himself says of his album, it’s a ‘rubbery plastic symphony for global warming, dedicated to the Great Pacific Garbage Patch’. Vapourwave recycles culture, proliferates both beauty and trash, endlessly parodies itself and its references. It renders explicitly what Marc Augé calls the ‘non-places’ of supermodernity: the anonymous malls, airports, offices and stations where cultures blend and collide and become foreign places of blank existence, of non-place, of disembodied temporality and physical and social experience. Places emptied out of cultural specificity. Places where one might eat Japanese sushi in a New York airport restaurant, concocted by a holographic rendition of a grumpy English chef and served by a robot developed and programmed by a Chinese tech company. Vapourwave is melancholy and strangely displaced. The frequent use of anonymity by many of its prominent artists (Xavier, for example, is responsible for more than just Macintosh Plus), alongside the Eastern characters for song titles, creates again a dehumanised, uncanny and culturally displaced understanding of identity. It weaves an almost Orientalist mystery through its art, so that we can’t quite geographically place the origins and players of this musical movement. It’s all about dissemination, reappropriation, the instancy of recycled production; but it’s also about slowing down to notice the flaws inherent in our everyday, consumer lives. The heavily sampled, rhizomatic nature of vapourwave forces you to become a more active consumer of both music and other forms of material pleasure, from picking your morning coffee to choosing your desktop screensaver. Perhaps it’s this recognition that gives vapourwave the vague trace of disruptive impulse; the way it strips away the uneasy pleasures and pink mist of the late capitalist plaza and replaces it with a mystique that haunts us back from the future. Objects and humans withdraw from our grasp and we are left with the surface detritus of crushed coke cans, defunct MacBooks, coffee cups and robot voices stuck on repeat, cleaning the floor of the mall to a vicious gleam that threatens to bounce back like a screen and remind us that we haven’t left the room at all – we’re still on the internet, chasing our dreams.

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Bibliography

Augé, Marc, 2009. Non-places: Introduction to an Anthropology of Supermodernity (London: Verso).

Bateson, Gregory, 2016. Mind and Nature: A Necessary Unity. Available at: http://www.oikos.org/mind&nature.htm. [Accessed 22.1.17].

Derrida, Jacques, 1994. Spectres of Marx. Extracts available at: https://www.marxists.org/reference/subject/philosophy/works/fr/derrida2.htm [Accessed 22.1.17].

Eno, Brian, 1978. ’Music for Airports liner notes’. Available at: http://music.hyperreal.org/artists/brian_eno/MFA-txt.html [Accessed 22.1.17].

Freud, Sigmund, 2003. The Uncanny, trans. by David McLintock, (London: Penguin).

Heidegger, Martin, 2008. Being and Time, trans. by John Macquarrie and Edward Robinson, (New York: Harper Perennial).

Jameson, Fredric, 1991. Postmodernism: Or, the Cultural Logic of Late Capitalism (Durham: Duke University Press).

Lyotard, Jean-Francois, 2004. Postmodern Condition: A Report on Knowledge, trans. by Geoff Bennington and Brian Massumi, (Manchester: Manchester University Press).

Morton, Timothy, 2001. ‘“Twinkle, Twinkle, Little Star” as an Ambient Poem; a Study of a Dialectical Image; with Some Remarks on Coleridge and Wordsworth’, https://www.rc.umd.edu/praxis/ecology/morton/morton.html

Morton, Timothy, 2002. ‘Why Ambient Poetics? Outline for a Depthless Ecology’, The Wordsworth Circle, Vol. 33, No. 1, pp. 52-56.

Morton, Timothy, 2016. Dark Ecology: For a Logic of Future Coexistence (New York: Columbia University Press).

Rousseau, Jean-Jacques 2011. Reveries of the Solitary Walker, trans. by Russell Goulbourne, (Oxford: Oxford World’s Classics).

Tanner, Grafton, 2016. Babbling Corpse: Vapourwave and the Commodification of Ghosts (Winchester: Zero Books).

Young, Jock, 2007. The Vertigo of Late Modernity (London: SAGE).

The Melancholy of Lana Del Rey

Source: Vogue Australia
Source: Vogue Australia

 I even enjoy dying in the character who is dying.

— Franz Kafka

Every time I close my eyes,
It’s like a dark paradise

There’s something apocalyptic about a Blood Moon. The sense of waste and transient beauty, light and life shedding away. The moon takes its thirty-year delayed menstruation; red cloud wisps over its shining face like clots of blood being pulled across a pool of silver. Somewhere out there, lovers are lying in lush paradise, staring up at this white eye opened by god; far away, drowned in stars. A voice swirls like smoke over soft, shimmery guitar. It’s the eclipse, sometime about now, then, yesterday, and I am or I was listening to Lana Del Rey.

Honeymoon, then going back to Dark Paradise. Insomnia in the space between night and day; between one universe and another, always afloat in claustrophobia. Returning to this song again and again, its repetition, invoking the familiar sadness and masochism that Lana dreamt up only a few years ago, you’re surrounded by an eternal world of neon palms, boulevards dripped in milky dusk, the sickly excess of tequila sunrise against soaring choruses and stripped-back lyrics. In a way, you fall or sink into Lana Del Rey’s music. Like Kubla Kahn, the eponymous Chinese emperor of Coleridge’s opium-provoked fragment poem, you are sucked dreamily into the sultry visual world of dark objects, consumer heaven, the young and beautiful place of honeydew where you are invited to drink ‘the milk of paradise’. Lana’s swooning melodies charm over time, drawing you into an atmosphere of narcotised darkness which evokes a silent movie – even as the interplay between sound and image is as crucial a set of semiotics as anything Roland Barthes might analyse. You could fall back into the darkness, be seduced by the languid timeless sigh which slides over memories, nostalgia for lost evenings, red dresses and cigarettes, lost girls pressed up against bad boys in clubs, feeling like their whole existence is just a vision, propelling their electric bodies on and on as if in tune to Freud’s death drive.

Much of Lana’s music is about desire: the kind of desire that doesn’t leave you cut-up on the kitchen floor in crude emotion (a la Natalie Imbruglia, ‘Torn’), but passes through that place in the heart of culture that falls into absence and darkness. The secret hollow of modernity. It makes sense that she sung the sultry standout track for Baz Luhrmann’s 2013 The Great Gatsby adaptation, ‘Young and Beautiful’. Del Rey’s America is so Art Deco, from the typeface of her new album, to her obsession with cars and jazz and girls called Carmen, the fragile magic of Hollywood glamour which often bleeds at the seams. Lana returns to that dull wound and picks at it, indifferently, till it’s fresh again – a more ethereal thing that transcends the rotting body of America’s culture. Sex, violence, money, power, charisma; they all blur together in Lana’s fixated, addictive lyrics. In her performance, she already knows the irrelevance of authenticity; it makes her internet-immune, a kind of perfect. Nobody can critique her, because she’s always one step ahead. Despite the success of Lady Gaga, who wears her gender performativity on her sleeve, American culture remains obsessed with the cult of authenticity. Lana has been attacked for ‘making up’ the stories portrayed in her songs, the easy-love lifestyle she presents; for having plastic surgery and performing under an alias that nods more to Hollywood mythology than the girl-next-door vibes of her real name, Elizabeth Grant. Remember James Frey, the ‘man who rewrote his life’ and was subsequently attacked by Oprah when she discovered he’d fabricated and exaggerated a hefty chunk of his memoir of drug addiction? Lana, like James Frey, like Hemingway, is interested in the interplay between real life and fantasy, performance and authenticity; importantly, however, she shows how real life is itself played out and realised through the lens of mediated fantasy. Her songs betray a Baudrillardian ecstasy of communication, simulacra and simulations, updated for an age where the past is showered with the longed-for shroud of Hollywood glamour, where the present is fragmented, split across the Internet (where Lana first made her success, sensation).

***

Isn’t it lovely when somebody makes albums that really feel like art? From Born to Die’s glamorous sadness draped in an American flag, to the monochrome somnolence of Ultraviolence (produced, appropriately, by Dan Auerbach of The Black Keys), each of Lana Del Rey’s records captures a persona, but one which shifts and gathers nuance in the filters of crooning choruses and soft guitars, the distinctive colour charts of an album cover. Born to Die: pastel blues and palm trees, red lips and smoky eyes; the glossy, time-travelling Americana of her short film Tropico (2013), whose flashy symbolism mixes purity with moral pollution, the Garden of Eden with unicorns and gangsters. Ultraviolence: black and white, the spare sex of sorrow. Her latest offering, Honeymoon, sinks deliciously a familiar aura of daydreams, heartache and a sense of mesmerising stasis captured in Lana’s recital of ‘Burnt Norton’ from T.S Eliot’s Four Quartets, which evokes an abstracted and absent conception of time, slipping away into endlessly echoing, impossible memory…

Footfalls echo in the memory. Sound effects; quiet sirens, the soft familiar crackle of static, reminding us of the temporal duration, the space of presence that opens up with each play of the song, then closes again in silence – but always there, always there waiting in possibility, for the next click, the next play. Down the passage which we did not take. 

In the album sleeve, the white printed lyrics to ‘High By the Beach’ flicker and disappear in the yellow-gold light of a glossy photo depicting a tree-lined avenue. Lana Del Rey songs always paint little vignettes of stories, but her characters frequently disappear from view, their situations dreamlike, slanted towards death but never reaching conclusion. Like any avant-garde novel worth its salt, Lana Del Rey’s music often bears a slightly creepy, unsettling quality, a sense of never being quite finished, a sense of repetition, frustration and surrealist reality. While she can master a good pop tune, Lana never gives us that self-satisfied pomp and narrative closure of a Taylor Swift song; there is an almost uncanny quality to her musical arrangements: the drifting melodies, tinges of trip hop, strings, rippling snares and minimal beats. Literary references abound: from that iconic reading of Allen Ginsberg’s Howl in Tropico, to the album title Ultraviolence (alluding to the random acts of ‘ultra-violence which the teenage protagonist of Anthony Burgess’ dystopian novel A Clockwork Orange is addicted to) and all that sinister seduction of ‘Carmen’: ‘It’s alarming, honestly, how charming she can be’, in a nod to Vladimir Nabokov’s Lolita. In ‘Ride’ she references the sexual plight of Tennessee Williams’ Blanche DuBois, drifting through life by ‘relying on the kindness of strangers’; in a way, Blanche is a perfect Lana Del Rey heroine. Not only is she a ‘fallen woman’ but she is also an alcoholic, guzzling bourbon and symbolically-charged cherry soda (My pussy tastes like Pepsi-Cola, / My eyes are wide like cherry pies – ‘Cola’), and longs to die in a most extravagant way, conflicted by her desire for purity and her sexual appetite: first, she will eat an ‘unwashed grape’ (the poisoned fruit of Eden, the rotten core of carnal pleasure) then be ‘buried at sea sewn up in a clean white sack and dropped overboard—at noon—in the blaze of summer—and into an ocean as blue as my first lover’s eyes!’.

Southern belle; Vivien Leigh as Blanche DuBois in Eliza Kazan's film adapation of Streetcar
Southern belle; Vivien Leigh as Blanche DuBois in Eliza Kazan’s film adapation of Streetcar

***

My baby lives in shades of blue
Blue eyes and jazz and attitude

Well New Orleans – the setting of A Streetcar Named Desire – is a city rich enough in jazz and attitude, especially in the 1940s. In a way, all of Del Rey’s characters are caught up on the deathward drive of streetcars named desire, only her streetcars have morphed into getaway vehicles and limousines, or else the rides of suburban rockstars: I spend my whole life driving in cars with boys / Riding around town, drinking in the white noise. The white noise? The ever-present static reality of radio and television, life flickering on amidst its background hum and rush. It’s an edgier version of Lorde’s ‘400 Luxe’, a delicate, pulsing tribute to the romance of small-town time wasting on roads where the houses don’t change:

We’re never done with killing time
Can I kill it with you?
Till our veins run red and…blue
We come around here all the time
Got a lot to not do, let me kill it with you

You pick me up and take me home again
Head out the window again
We’re hollow like the bottles that we drain
You drape your wrist over the steering wheel
Moses can drive from here
We might be hollow, but we’re brave

On the subject of heroines, Lana is constantly critiqued for her portrayal of women; namely, her ensemble of doomed and lovelorn characters who lavish over their hopeless agony and fail to resist the anonymous bad boys which recur in her songs. Yet there is an irony to this critique, because critics seem to forget that it is a woman who is pulling the strings over all these puppets. Lana slips in and out of her roles as easily as she slips between haunting, orchestral notes. She is always in control, her voice brilliant as smoky quartz crystal, even as she sings about being out of control. There is a litheness to her performance that indicates the strength of her fiction: Lana is like a novelist, fabricating a shadow world which shows up the underbelly of American culture, from its Golden Age of 1950s glamour to the fractured present, where alcohol and club culture meet the melting pixel pot of the Internet. I wish I was dead already, she can say in a Guardian interview, incanting it like a spell, letting Twitter fall on its knees with spits and stirs of protest and loathing. Prostitutes, gangsters, trailer trash alcoholics. These people, these liminal figures on the margins of society – stereotypes, yes, but vivid ones nonetheless – are the lifeblood of Lana’s music and as she renders them, they have emotional depth, a soulless soul, unlike hiphop’s deadpan delivery of gangster vocabulary. As her voice swells to a pitch we realise that Lana has already dismissed something as ‘crude’ as identity politics, embracing instead the freedom land of the seventies, free because America, land of opportunity (for white women, at least) had then opened up a new lifestyle, a new kind of being. There is power in being a sad girl, nasal and depressed but somehow free, as in the paean to glamorous dishevelment, ‘Cruel World’ (from Ultraviolence):  I like my candy and your heroin, / And I’m so happy, so happy now you’re gone. / Put my little red party dress on, / Everybody knows that I’m a mess, I’m crazy … ‘Cause you’re young, you’re wild, you’re free, / You’re dancing circles around me. There’s that cliché of Americana: being young and wild and free – think of Bruce Springsteen’s celebration of wild youth – and again, Lana places her voice in the hullabaloo of this tornado of deathly ecstasy, making herself the static one in the centre, languishing over her candy and heroine while everyone else dances circles around her.

05

***

‘I felt very still and empty, the way the eye of a tornado must feel, moving dully along in the middle of the surrounding hullabaloo’ — Sylvia Plath, The Bell Jar. 

Hiphop melancholia, narco-swing, vintage pop; whatever you wanna call it, Lana always kinda slips the net. Its her characters, her musical and metaphorical landscapes that draw you in. In a way, her songs are just as literary as any old poem.

Crying tears of gold, like lemonade. Here we are on ‘Ultraviolence’, drowning in violins and vats of sadness, relishing the salt taste and thinking of the ocean. The ocean haunts Honeymoon too. It’s there in the California blues, the ‘blue nail polish’ that’s her ‘favourite colour’ and ‘favourite tone of song’ in ‘The Blackest Day’, the sultry ice cream gleam of ‘Salvatore’ which glides in and out of languid Italian and consumable nouns (cacciatore, limousines), perhaps like a narcotised, Sinatra-style swing version of the Red Hot Chili Peppers’ ‘By the Way’ (the bit where they seem to throw a demented grocery list at you). Shady blue, summer rain, sparkling lights; it’s a beautiful snowflake of a song, catching its glitter in the strings and the la-da-da-da-daaaas which fall around you, soft and sad yet somehow delectable. The ocean is the darling of the suicidal American woman: it is the world’s womb, the waves that embrace desire, the space of endless multitude, escape from restrictive culture. In ‘Dark Paradise’, the singer is lying in the ocean singing your song – is this a meta statement, one persona talking back to the distant maker? All of Lana’s heroines are looking for that dark paradise; that refrain, But I wish I was dead. Think of Edna in Kate Chopin’s 1899 (later banned) novel of sexual awakening, The Awakening: Chopin’s impressionistic purple prose isn’t so far from the poetic melodrama of Lana’s lovelorn world: ‘The voice of the sea is seductive, never ceasing, whispering, clamouring, murmuring, inviting the soul to wander in abysses of solitude’. Chopin’s onomatopoeic prose chimes with Lana’s frequent use of sound effects, from the Fourth of July fireworks which open ‘National Anthem’ to the glitchy blips of ‘Video Games’ and twinkling bird sounds of the Hollywood hills in ‘Is This Happiness’…Expressions of desire flicker with the imagined bliss of paradise.

Source: https://unlockingkeyes.files.wordpress.com

In the conclusion to The Awakening, Edna steps out into the ocean, never to return, remembering as the horizon catches her eyes the sounds and scents of her childhood: the simple ‘hum of bees’ and ‘musky odour of pinks’ which fill the air narcotically. Walking into the ocean as Lana’s heroine writhes on her bed and balcony, longing to just get high by the beach, longing for that preserved moment of perfect stasis, the endless waves, the endless boulevard leading to a distant horizon of fathomless dark glass, tall buildings rising up amidst pink flamingoes like surrealist paintings. Haze of smoke, daytime closing.

***

There is a passage from Don DeLillo’s debut novel, Americana (1971) which David Foster Wallace happened to underline in his copy of the book:

“David, I truly love you and hate you. I love you because you’re a beautiful thing and a good boy. You’re more innocent than a field mouse and I don’t believe you have any evil in you, if that’s possible. And I hate you because you’re sick. Illness at a certain point inspires pity. Beyond that point it becomes hateful. It becomes very much like a personal insult. One wishes to destroy the sickness by destroying the patient. You’re such a lovable cliché, my love, and I do hope you’re found the centre of your sin”.

A ‘lovable cliché’: the sort of thing Lana embraces, makes raw and coats in her voice of smoke and silk. The antithesis of beauty and disgust, love and hate; how our attempts to disinfect the one from the other are doomed to fail. Culture is a contradiction. In Americana, the protagonist David Bell is a TV executive who finds himself deeply apathetic, despite being attractive, sharp and popular with the ladies. He frequently articulates his experiences, his life at large, as if they were a film. He becomes obsessed with finding meaning, embarking on a Kerouac-esque quest at getting to the nitty-gritty of America’s heart of darkness, but this documentary gets messed up in his attempts to re-stage and re-enact events from his past. I guess it’s true that the novel is all about unattainable desire, whether this is desire for meaning, personal fulfilment or something more carnal – the search for the centre of your sin which could easily be a Lana lyric. What’s more, this pathological fixation of DeLillo’s David Bell to some extent parallels Del Rey’s obsession with the silver screen version of America; the photography of Honeymoon’s cover even resembles a sexier version of the Penguin cover for Americana:

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Lanadelreycapa

While Del Rey’s female characters languish in their statically trapped daydreams of love and violence and Hollywood glamour, DeLillo’s version of Americana is largely embodied in the road myth and its cult of masculinity:

There is a motel in the heart of every man. Where the highway begins to dominate the landscape, beyond limits of a large and reduplicating city, near a major point of arrival and departure: this is most likely where it stands….Men hold this motel firmly in their hearts; here flows the dream of the confluence of travel and sex.

This kind of commentary permeates the book, often arriving at a kind of religious, anthropological rapture which lacks the self-consciousness of DeLillo’s later novel White Noise, but provides a rambling cultural landmark that paves the way towards the sort of position Del Rey occupies in the mainstream. The Beats, protesting consumerism even as they gorged on apple pie; Bret Easton Ellis, with his deeply despairing coterie of psychopathic, serial-killer yuppies and sexually-violent, chronically-bored L.A teenagers; Lana Del Rey, voicing the glorious wastage of our postmodern wasteland, our beaten bodies and minds, voicing her vision through scenes of sun-drenched nostalgia which evoke a beautiful and terrible America, made glossy and pure through stars and stripes, a delicate riff; drifts of strings, jazz, Instagram filters. That golden period where love suffuses with the candy-flavoured stuff of daydreams, movies: Honeymoon. The whole album renders a narrow reality of the past and present: it’s pastel-shaded afternoons lost to the call of the ocean, sad ballads of frustrated love (I lost myself when I lost you), electro blues; it’s The Blackest Day, with Billie Holliday, palm trees and prescription pills, throwing up the lilac and cinnamon-scented ash of society’s ills – emotional debris, disconnection, slowing tempos, the hullabaloo of static thrills.

Screen cap from Tropico (2013). Source: popoptiq.com
Screen cap from Tropico (2013). Source: popoptiq.com

Mould

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It was a moon-scape she saw, peering into the mug in her mother’s study. Yes, a moon-scape with little lumps of perilous blue and grey, seeping into one another. Or maybe it was another kind of space terrain: she imagined the ground of Pluto, with its eye-like holes and fissures. She gave it a shake, and watched the particles break up and drift away, flotsam on some unreal ocean. A polluted ocean; maybe the earth’s oceans in a hundred years’ time. They told her in school that the world was filling up with waste and one day everything would melt away, like those paintings of dissolving clocks she saw when her mother took her to the museum. You could already tell it was happening, her teacher had said, the way that it gets so warm these days. The mildness of winter. It wasn’t right.

Well, the moon wasn’t right either that night. No; she could not stop thinking about what she saw in that mug. Another world, was it? She wished she could go back and count the dots, knowing that if she did she could start to chart this new universe, and in knowing it better she could sleep. She could enter its landscapes, drift across it with the powers she had in her dreams. Her mother put a sachet of lavender under her pillow and she could smell it through the cotton, soft and sweet…but it was not enough distraction. She needed to know what she had seen. But her mother might hear her and send her back to bed. It had to be worth a try. Sucking in her breath, she tip-toed back into the study, closing the door quietly behind her and flicking on the light. It was an energy-saver bulb, that took ages to properly glow. So she stood in the dull orange light, watching the wall till it got brighter. Then she would pick up the mug and see. Then she would know again.

Finally it was bright enough and so she went to pick up the mug…but this time, oh how the smell caught her! It was sharp and evil like the stench of seaweed, only worse, like the most rotten thing in the world, slowly fermenting. Yes, she smelt it and was knocked backwards almost. But it was fascinating. She let her nostrils quiver and sniff deeper as she held the mug to her nose. The she looked into it again and saw how the dunes and lumps had mushroomed and the blue was turning greenish, or maybe that was just the duller light. Still, these were definite changes. And she was thinking of the clumps of toadstools she’d seen in the school playground, while they were out measuring soil quality and watching the teacher bending in the grass with a thermometer. They were big brown flat things, ugly and intriguing, and she knew that some of them were poisonous, and some of them if you poked them let out a puff of steam. She wished she could touch these mushrooms but the thought of putting her finger in the mug was repulsing. It was kind of like a horror movie, she thought, where they showed you somebody’s festering wound, only it never looked quite real. Still, you would not like to touch it, it was just sort of funny to look at. No, she would not touch it; instead she shook it again, and this time the dunes did not dissolve, but she could see little fissures rippling across them. Her stomach turned over as if emptying something, and she felt a surge in her gullet. She put the mug down and breathed in deeply, trying to rid herself of the awful smell that clung to her like a disease.

She wondered what it was that these microbes loved so much about her mother’s tea. She considered if they’d accept her into their colony. Like them, she was partial to a glass of milk, but maybe not tea, unless it was laden with sugar. She wondered how they’d order themselves, scattered about as they were like that. Bulbous, growing over each other. It would be a ruthless economy. She sat down on the comfy office chair and span around slowly. The queasiness was leaving. She liked how all the objects rushed around her, melting into long white and orange lines. She stifled a giggle; she must not wake her mother up. She whispered stories to the mug. Telling them about the boy she wrote a letter to once in class and the time she left her homework on a bus. Soon she would say goodbye to her mother. She knew that it could not be long before she was ready to join them. They would be like ants, or the tiny people in Gulliver’s Travels – Lilliputions – running all over her body. Only, they were so small you could not see them. You could just imagine them, growing and multiplying, all over her skin.

They made the moon rocky and bumpy, like that boy whose skin was cratered with pimples. She had seen on television once two fat ladies in white coats scrubbing away green things from the corners of a bathtub. She and her mother didn’t have a bathtub, but sometimes she saw things come out of the plughole in the shower. Great streams of wiry hair that poked out, or smeared themselves upon the porcelain. Once a huge spider. She heard its legs patter and she screamed, and her mother tried to lift it out with a gardening trowel. Sometimes there were little black seeds all over the bath, and the first time she thought maybe a plant had vomited up all its babies (in class that morning she had been drawing diagrams of sepals and stigmas and filaments and seed-pellets), but then her mother told her it was just exfoliating beads from some lotion she had. She tried the lotion and it made her skin burn, but it was not unpleasant; kind of like the scratch of dry sand. It left a pinkish blotch on her legs. She was wondering if the moon was like that: all pastures of dry sand. Were there lakes or ponds or waves? Trees, even? In the mug she could not see any trees, and the only waves were from when she rippled the sticky liquid with the swirl of her wrist. She thought maybe if she lived there she’d have to invent some more things, to keep her interested. There would be a gift shop, for one thing. You could buy t-shirts with maps of the land on them, with close-up details of the blue-green growths and the tea-stains that ringed the china walls. It was like a whole continent splayed out, with all the countries slotted together, their landmasses enveloping each other. A strange thing.

She would take the mug into school on Monday, for show-and-tell. It was the right thing to do. Everybody else would bring in their cinema tickets, their remote-controlled helicopters, Pokemon cards, a book they had read over the weekend. And they would talk about themselves, nattering away about this thing that had brought them  their childish joy. Then she would take to the stage, like the prime minister on the telly, clasping her precious mug, and she would tell them how she had found the moon. At first they would laugh, she recognised that, but then they would realise how clever she was. How amazing was her discovery. She giggled just thinking about it. But I must let it rest, she reflected. After all, she needed to let her colony expand, for the spores to pile up higher upon one another until they were spilling over the edges of the mug. She wanted her colony to be huge and impressive. I mustn’t let them escape. She took a postcard from the wall – it was a painting of a lemon and a teacup by Francis Cadell – and she placed it over the mug. The moon was safe, and its surface would continue to bubble and grow in their new warmth and darkness. So she tip-toed back to bed and lay awake, her mind floating around this wondrous space. Each star was a point of contact, a possibility.

And she spoke to the stars, even as she jumped between them, as you jump between chairs and tables and sofas when you play ‘The Floor is Lava’. Each one told her a story, and she basked in the glow of all those words weaving a tapestry around her. Soon she could slip into sleep, soon, soon, soon…she closed her eyes to a new darkness, felt the warmth of the space beneath the sheets. The smell of mould dissipated from her brain, and now there was only silence, the scent of lavender, wafting in delicate waves…

When tomorrow arrived, it was Monday, so she got dressed for school and went downstairs. To her horror, she saw the mug up-ended on the draining board. What on earth…? Mummy? Her mother came down to boil the kettle and make her porridge, but was startled to see her daughter crying so early in the morning. What is it, darling? She was already late for work, and starving. She threw her handbag on the table and brushed down her jacket. What is it? she repeated. The child was pointing at something next to the sink. Mummy! she wailed, you’ve killed the moon! 

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Inception: Dreams and (Dis)illusion

source: http://oeaf.blogspot.co.uk/2012_05_01_archive.html
source: http://oeaf.blogspot.co.uk/2012_05_01_archive.html

Inception is a film that begs itself to be watched twice. Following what appears to be a complex dual narrative of both emotional turmoil and psycho-political manipulation, Christopher Nolan’s blockbuster success turns on an exploration of the implications of the very personal act of dreaming being appropriated externally as a powerful means of mind-control. Yet whilst the film indulges in Hollywood-acknowledged action scenes – from a gravity-defying fight sequence in a surreal hotel corridor to a car tipping off a motorway bridge – it also diverges from the traditional narrative style of mainstream movies. With the seemingly complicated premise of dream-stealing intertwined with the intimate personal journey of the main character Cobb (played by DiCaprio), the film’s exposition is unravelled in an on-going fashion and so we are plunged straight into the action. The main storyline centres on a deal that Cobb strikes with Saito, a powerful global businessman who proposes that in order to use his influence to let Cobb return to the USA (Saito can eliminate false extradition charges held against Cobb), Cobb must perform the task of inception – a task that takes him and his colleagues deep within three dream-layers in order to manipulate another man’s mind. What is interesting about the film is not necessarily its deceptively confusing plot but the way it is told – the story itself – and the techniques the film employs by meshing the genres of sci-fi, psychological thriller, film noir and heist in order to raise questions about narrative seduction, dreams and the power of the unconscious.

While many heist films unveil their major technical premise at once, as a character explicates the details of the mission to his/her colleagues, Inception works in a fashion that Kristen Thompson calls ‘continous exposition’. In this sense, the aim of Cobb’s team of dream-thieves, as well as the physical laws that govern the practice of dream architecture and inception (the implanting of an idea into another’s mind so that they imagine it to be of their own creation), are revealed gradually throughout the film and during scenes of both explanation and action. The character Ariadne takes her name from the Greek heroine Ariadne, who falls in love with Athenian hero Theseus and helps guide him with a ball of string though the Cretan Labyrinth in order to assist him in locating and slaying the Minotaur. Similarly, Inception’s Ariadne plays a key role in not only helping Cobb to disentangle the repressed emotions regarding his dead wife which continue to haunt him and disrupt his dream work, but also as a pupil of the dream-workers she learns and responds to the workings of the dream-world, thus illuminating the film audience with the features, possibilities and ontology of dreaming through her character.

This gradual unravelling of exposition plays a fundamental role in the seductive quality of Inception’s narrative. Talking about the task of exposition, Nolan explains:

“Exposition is such a massive demand […] It’s something you have to just try and imbue in the relationships of the characters. You never want to find yourself in a scene where characters are passively receiving information in some way, because you don’t want the audience passively receiving information. You want them engaged with that dramatization.”

It is this engagement with understanding, this active involvement in working out the enigma, the puzzle, which makes the film so gripping. Rather than spoon-feeding the audience a fully-blown detailed account of the principles of mind-control, Nolan reveals slowly the inner workings of the machine of dreaming. Information seeps out of the action as characters exchange advice and teachings, and as things do or do not go to plan we are often left to extract our own conclusions about how the laws of dreaming work. This mode of exposition is thus fundamentally tied to the events of the film itself, rather than an intrinsic system of depth which can be quickly absorbed and applied to the film as a whole; the labyrinthine revealing of secrets and mysterious truths refracts from storylines and action across to the revelation of Cobb’s unconscious traumas, so that the audience find themselves caught in a play of possibility and information that moves as swiftly as the characters as they set out on their complicated mission.

I suggest this fast-moving, yet richly-layered form of narrative is highly seductive in its ability to lure viewers in to the depths of the film in a way that relies on the vivid exchange of surfaces, visuals and meaning. Seduction, as Baudrillard (2001) identifies, is fundamentally an ability ‘to deny things their truth and turn it into a game, the pure play of appearances’. One way in which a narrative can seduce, then, is by denying its audience fixed answers, a technique which enables the endless ‘play’ of possible meanings. This draws us in so that we play an active role in the ‘game’ of interpretation, a technique of seduction which seems very appropriate given the often vague and mysterious nature of dreams themselves.

In Inception, there are a lot of deliberate ambiguities, and things that are revealed to be not quite what they initially seemed to be. For example, the question of what is a dream and what is reality. This is a problem that we learn Cobb suffers with, and it is one that is well documented in literary and film history. Whether from overuse of psychadelic drugs, or some form of mental pathology, there have for decades been characters portrayed as losing their grip on the thin line that separates reality and fantasy, dream-world and actual experience. Examples that spring to mind are A Beautiful Mind and Black Swan, which both offer provoking depictions of schizophrenia. Psychosis is also a difficulty that Cobb’s deceased wife, Mal, has fought with. Mal and Cobb spent a great deal of time in ‘Limbo’, a world of endless pure subconscious creation that is formed in an on-going fashion by those that occupy it. It seems by definition to be an abyss of the mind, a place to be trapped in ceaseless possibility – lost in one’s own creative, expansive subconsciousness. You enter Limbo when your physical body is heavily sedated, and either you are killed in a dream or at a complex dream level (in the film, level 3) when you fall asleep. It’s a strange and vicious concept that has a dark allure to it – the suggestion that perhaps when people enter comas their minds are elsewhere, trapped, unable to get back to reality.

When Mal and Cobb finally make it out of Limbo, Mal soon loses the ability to distinguish this real world from the world they fashioned in their dreams. Eventually we learn that this is because Cobb only managed to get himself and Mal out of Limbo by planting through inception in Mal’s mind the idea that the world (at that point, Limbo) was not real – persuading them to commit suicide in order to be kicked out back to reality. Yet the idea that the world was not real grew like a parasite and tormented Mal until she could not accept even reality as reality. She thought she was still dreaming: that her children were just projections of her consciousness, that the physical environment was just a fabrication of memory and imagination. To remedy this perpetual state of insecurity, she decides to kill herself by jumping from their high-floor apartment into the abyss below.

I think this form of suicide poses interesting questions about the nature of consiousness and our self-awareness within the world. To what extent do we really know that this environment that seems so solid and familiar is in fact real and actual? We know what it feels like when we are dreaming: time is sped up, often fragmented (an issue dealt with in Inception, where there is a mathematical formula that encompasses the disjunction between time spent asleep and time in reality, where one can dream for 50 years but be asleep for merely three hours), we wake up when we die or when there is some sort of ‘kick’, which might be something like loud music or physical pain – a jolt that wakes us up. Yet although it seems easy to distinguish dreams and reality, how do we know that there is just one ‘reality’, or that our notion of reality is just an elaborately designed, prolonged dream? It’s a problem that was posed a long time ago by René Descartes, who suggested a form of radical scepticism about the nature of reality. Descartes proposed that all our conscious experience could merely be a dream-state, manipulated by an all-powerful and omniscient ‘Evil Demon’, who could control everything we do and everything around us. This is the famous ‘brain in a vat’ philosophical problem that has been explored in films like The Matrix, and becomes evermore salient as virtual reality and technology advances to provide evermore realistic and vividly detailed artificial environments. What it comes down to is the fact that we really cannot know (or can we?) the metaphysical nature of the world: our knowledge leads merely to a non-passé, or an abyss (like the one Mal plunges into), an endless recursion to the possibility of multiple imagined or experienced realities.

And who are we to judge that the world in the film is reality? What if Mal, in leaping from the metropolis to the dark void below, really did escape to a higher level of consciousness, a real world? The film cuts rapidly in and out of the different dream levels inhabited by the characters in their mission to conduct inception on Fischer, a businessman (to persuade him to break up his father’s monopolying empire – maybe someone should try and do this to a young Murdoch). This technique not only disorientates the audience and imbues the film with a surreal quality but it also highlights how our perception is fleeting, rapid, built up of impressions. Reality, then, is very subjective, and the distinction between psychological reality, the durational experience of time and physical reality with linear clock time. Nolan seems to want to emphasise this ambiguity of experience and reality with the ending, which closes on the image of the only anchor an individual possesses to reality – the totem: a small token whose unique, personalised weight, balance and appearance enables its owner to discover whether they are in their own waking/dreaming reality or another person’s dream – if they are in another’s dream the totem will feel strange. Cobb’s totem is a kind of spinning top, which is set to topple over if he is awake and to continue spinning if dreaming. At the ending, Nolan shows Cobb’s totem both spinning but also provocatively starting to topple. This means we do not know if the film closes with a conventional happy ending, with Cobb finally reunited with his children (mission accomplished) or whether he is simply dreaming about the event.

In the hope of drawing some line between dreams and reality, it is useful to consider the concept of the ‘kick’ featured in Inception. It’s interesting when real-life stimuli enter our dream-world: for example, in the film Cobb is thrown into a bath of water and in his dream water floods in through the windows. The ‘kick’ designed to withdraw the characters from the triple layers of dreams they are in is a piece of music, which resonates throughout each level like an uncanny scent or breath of memory – not just the physical stimuli of sound. I have had many dreams where I am drowning and can’t breathe – the pain physically sears up in my chest, but when I wake up I realise I’m somehow suffocating myself with my pillow! Not only is there some psychoanalytic value in studying what makes us wake up from dreams (hello, Freud), but the concept of the ‘kick’ raises intriguing questions about where mind and body collide, and how much of consciousness is interwoven with all those nerves and neurons to our physical form. Certainly this very phenomenon refutes the now very-dated but religiously popular form of Cartesian ‘dualism’ which proposed the mind and body were distinct forms of matter, so that when the body dies the soul remains and can go to heaven or hell. If mind and body are different materials, then how can they interact so intimately?

On the question of psychoanalysis, the film borrows heavily from Freudian ideas about the interplay between and the role and nature of dreams and the unconscious. The characters in Inception spend a great deal of their time lucidly fabricating dream-worlds and occupying the dream-worlds of others, as well as switching between dreams and reality, that it is no wonder that many of them suffer a mild psychosis whereby the distinction begins to break down. Freud himself deemed psychosis a ‘disturbance in the relation between the ego and the external world’.

In The Interpretation of Dreams, Freud posited that our dreams contained symbols transmitted from the underworld of our unconscious, symbols that represented repressed desires and wishes (usually sexual) that are too uncomfortable or psychologically painful (due to the effects of oppressive socialisation) for us to admit consciously. He says: ‘the interpretation of dreams is the royal road to a knowledge of the unconscious activities of the mind’. So a dream where you steal your dad’s hat could have awkward Oedipal consequnces, as Freud thought that hats were often representations of genetalia. The possibility that you have sexual feelings for a parent is painful to acknowledge consciously due to society’s incest taboo, so instead this desire reveals itself only in dreams.

The consequences of psychoanalysis seem quite profound in unsettling our conventional idea of reality. If so much of our perception of reality seems to be subconscious, this makes it difficult to assume that there is a clear, objective definition of a singular reality, since everyone is driven by multiple interlocking wishes. The central emotional plot of Inception is a psychoanalytic one, as well as a conventional Hollywood drama of a distraught father who misses his dead wife and would risk the life of himself and his team for a chance to see his children again. Dr. Stephen Diamond makes the interesting point that Cobb’s unresolved guilt and anxiety regarding his involvement in manipulating Mal’s psychological state and (somewhat inadvertedly) causing her suicide is projected symbolically in the form of Mal herself, as Cobb’s ‘negative anima’. Mal haunts many of the dreams Cobb creates and makes it difficult for him to do his job properly, as her shadow-like and disruptive figure keeps reappearing in times of crisis. Ariadne, ever the guiding light, at one point takes up the role of psychoanalyst and tells Cobb that the only way Mal is going to go away is if he lets her go – if he resolves his inner conflicts with his memory of Mal.

The ultimate goal of being reunited with his children flickers through the film in the recurring appearance of the boy and girl playing together on the grass with a beam of sunlight. Subtle differences in their appearance occur between the different shots, which suggests perhaps an alteration in Cobb’s memory of them, or the real process of aging they are experiencing – again, a blurring of reality, memory and dreams. In the end, when Cobb finally returns to his children but the camera finishes by focusing on the totem, we are left with the uncanny possiblity that the children may not be real, instead merely (as Mal feared) ghostly projections of Cobb’s unconscious. However, the warmth and joy we gain from seeing this satisfying ending feels real. Does it matter what really happens? I think Nolan employs the ambiguity here to self-reflexively acknowledge the strange status of film as often a vividly realisitc visual projection of reality, portraying visually and auditorily objective reality and also rendering the subjective inner life of individuals. Film can seem all too real, but it is often fictional, and like a dream it is a temporally-compressed representation of reality. When the credits roll and we are suddenly thrust back into our everyday environment, we realise that we have been intensely caught up in this other-world, its visual universe has been painted upon our eyes for the brief time that we have been watching. It has become part of our reality. We probably won’t forget it; we might even dream about it.

Baudrillard, J. (2010) Seduction, trans. by Brian Singer, (Montreal: CTheory Books), Available online: <http://free.art.pl/fotografie/baudrillard/seduction/BAUDRILLARD-SEDUCTION.html> [Accessed 25.01.13].

Descartes, R. (1641) Meditations on First Philosophy.

Diamond, S. (2010) http://www.psychologytoday.com/blog/evil-deeds/201008/inception-art-dream-and-reality

Freud, S. (1899) The Interpretation of Dreams.

Freud, S. (1924) Neurosis and Psychosis.

http://www.davidbordwell.net/blog/2010/08/12/revisiting-inception/

source: http://vegzetmernokei.blogspot.co.uk/2012_10_01_archive.html
source: http://vegzetmernokei.blogspot.co.uk/2012_10_01_archive.html