Mining the Light: My Time in Orkney

 

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I always have this sensation, descending the steps at Edinburgh’s Waverley Station, of narratives colliding. It’s a kind of acute deja vu, where several selves are pelting it down for the last train, or gliding idly at the end point of an evening, not quite ready for the journey home. The version that is me glows inwardly translucent, lets in the early morning light, as though she might photosynthesise. I remember this Roddy Woomble song, from his first album, the one that was sorrow, and was Scotland, through and through as a bowl of salted porridge, of sickly sugared Irn Bru. ‘Waverley Steps’, with its opening line, ‘If there’s no geography / in the things that we say’. Every word, I realise, is a situation. Alighting, departing; deferring or arriving. It’s 08:28 and I’m sitting at Waverley Station, having made my way down its steps, hugging my bag while a stranger beside me eats slices of apple from a plastic packet. I’ve just read Derek Jarman’s journal, the bit about regretting how easily we can now get any fruit we want at any time of year. He laments that soon enough we’ll be able to pick up bundles of daffodils in time for Christmas. The apples this girl eats smell of plastic, of fake perfume, not fruit. I’m about to board a train that will take me, eventually, to Thurso and then on via ferry to Orkney. I wonder if they will have apples on Orkney; it’s rumoured that they don’t have trees. Can we eat without regard to the seasons on islands also?

I needn’t have worried. Kirkwall has massive supermarkets. I check my own assumptions upon arrival, expecting inflated prices and corner shops. I anticipated the sort of wind that would buffet me sideways, but the air is fairly calm. I swill a half pint of Tennents on the ferry, watching the sun go down, golden-orange, the Old Man of Hoy looming close enough to get the fear from. Something about ancient structures of stone always gives me vertigo. Trying to reconcile all those temporal scales at once, finding yourself plunged. A panpsychic sense that the spirit of the past ekes itself eerily from pores of rock. Can be read in a primitive braille of marks and striations. We pick our way through Kirkwall to the SYHA hostel, along winding residential streets. I comment on how quiet it is, how deliciously dark. We don’t see stars but the dark is real, lovely and thick. Black treacle skies keep silent the island. I am so intent in the night I feel dragged from reality.

Waking on my first day, I write in my notebook: ‘the sky is a greyish egg-white background gleaming remnant dawn’. In the lounge of the hostel, someone has the telly on—news from Westminster. Later, I’m in a bookshop in Stromness, browsing books about the island while the Radio 2 Drivetime traffic reports of holdups on motorways circling London. Standing there, clasping Ebban an Flowan, I feel between two times. A slim poetry volume by Alec Finlay and Laura Watt, with photographs by Alastair Peebles, Ebban an Flowan is Orkney’s present and future: a primer on marine renewable energy. Poetry as cultural sculpting, as speculation and continuity: ‘there’s no need to worry / that any wave is wasted / when there’s all this motion’. New ideas of sustainability and energy churn on the page before me, while thousands down south are burning up oil on the London orbital.

When we take a bus tour of Mainland Orkney’s energy sources, we play a game of spotting every electric car we see. Someone on the bus, an academic who lives here, knows exactly how many electric cars there are on the island. There’s a solidarity in that, a pride in folk knowledge, the act of knowing. On the train up to Thurso, I started a game of infrastructure bingo, murmuring the word whenever I spotted a pylon, a station or a turbine. Say it, just say it: infrastructure. Something satisfying in its soft susurration, infra as potential to be both within and between, a shifting. Osmosis, almost. The kinesis of moving your lips for fra, feeling a brief schism between skin and teeth. A generative word. Say it enough times and you will summon something: an ambient awareness of those gatherings around you, sources of fuel, object, energy.

The supermarkets in Kirkwall seem like misplaced temples. This was me idealising the remoteness of islands, wanting to live by an insular, scarcer logic. The more we go north, the more scarcity we crave—a sort of existential whittling. Before visiting, I envisioned the temperature dropping by halves. On the first night, warm in my bed, I write: ‘To feel on the brink of something, then ever equi-distant’. The WiFi picks up messages from home. Scrolling the algorithmic rolls of Instagram, I feel extra-simultaneous with these random images, snapshots of happenings around the world. Being on an island intensifies my present. In Amy Liptrot’s The Outrun (2016)a memoir of recovery and return on Orkney, Liptrot writes of ‘waiting for the next gale to receive my text messages’. On the whims of billowing signal, we wait for news of the south to arrive. Maybe I was an island and I wanted my life elsewhere to vanish, disappear in a wall of wind; I wanted to exist just here, in a hullabaloo of nowness.

I say an island, but of course Orkney is more an archipelago. And I’m on the Mainland, home to the burghs of Stromness and Kirkwall. Here for the ASLE-UKI conference, there wasn’t time to visit the harbour at Scapa, or the neolithic village of Skara Brae or the stone circle Ring of Brodgar. I spend most of my time in the town hall opposite Kirkwall’s impressive, sandstone cathedral, aglow by night with fairy lights strung in surrounding trees. Yes, trees. Orkney has trees. They are often gnarled-looking and strange, stripped by wind or held up inside by steel plinths. Anthropocene arboreal hybrids. But still they are trees. Using my plant identification app, I find hazels and birches. Autumn is traceable in the swirls of thin leaves that skirt the pavement, tousling our sense of a general transition.

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At one point in the trip, we visit the Burgar Hill Energy Project in Evie, alighting from the bus to stand underneath several massive turbines. The sound is wonderful, a deep churning whirr that feels like the air pressed charge on repeat. Under the chug chug chug of those great white wings we gathered, listened, moved and dispersed. I watch as our tight knit group begins to fragment; we need time apart to absorb this properly, little cells bouncing off and away from each other, quietly charged, loosening dots of pollen. Some of us finding the outer reach of the hill, looking for a view or panorama, leaning back to snap a photograph. I film the shadows windmilling dark the rough green grass. Capturing the turbines themselves seemed almost obscene. I don’t know why I was making them into idols, afraid to reduce them to pictures. It was easier to glimpse them in pieces, a flash of white, synecdoche. My friend Katy and I agreed the best photos were the ones out of focus, a bird-like blur against the blue.

Places I have been hit by wind:

  • The cloisters at the University of Glasgow, a wind-tunnel roar to blast out your thoughts post-exam.
  • The hills of Aviemore, my first and last time attempt to ski.
  • Ayrshire beaches in winter, icy particles of hail cast into my eyes and ears.
  • The last day of the Wickerman Festival, wrestling with tents that needed drying and folding, the wind blasting against my cliff of a hangover.
  • On the deck of a ferry, mascara stinging the black black veil of my lashes.

I am an air sign, Gemini, and there is something about losing your breath to elemental forces. I think I once finished a poem with a phrase like, ‘lashing the planetary way of all this’. We used to stand in the playground at school, brandishing our jackets like polyester wings, letting the wind move us forward, staggering in our lightweight bodies, our childish intuition of the way of the world. The pleasure in surrendering. Making of your body a buffeted object. Returning to Glasgow, I soon find myself hit with a cold, preemptive fresher’s flu; a weight on my chest, a diaphragm lag. A sense of my body heaving against itself.

On Orkney, I can smell the salt from the sea. Earlier in the summer, I was struck with wisdom tooth pain, the kind that requires salt-water rinses every half hour, not to mention agonised gargles of whisky. Wasting my precious bottle of Talisker. Amid the haze of those painkiller days, I felt closer to an elemental heat. Metonymically, I was inhaling islands. The taste of self-preservation, of necessary self-sustenance, is never as strong and unwanted as when you want a part of yourself to be wrenched out of you. Pulling teeth is an easy metaphor for lost love, or other forms of psychic distress. Breaking apart, making of the self an archipelago. There’s that song by The National, ‘I Should Live in Salt’, which always sticks in my head in granular form, occasional line. Refrain of refrains, ‘I should live in salt for leaving you behind’. I never knew whether Matt Berninger was singing about preservation or pain, but I saw myself lying down in a kelp bed, child-size, letting the waves lap over my body, salt suffusing the pores of my skin. Begin again, softer.  

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The rain here is more a tangential shimmer. I wake up to it, dreaming that my window was broken and no-one would bother to fix it. Fear of boundaries loosened, the outside in. The future as a sheet of glass, a shelf you could place your self on and drink. Salt water rinse and heat of whisky. We leave the hostel early and wander beyond the Kirkwall harbour, to the hydrogen plant bordering an industrial estate. Katy and I discussed our fondness for industrial estates as homely reminders. She would go running, and wherever she ran the industrial zones were inevitable. As if in any city you would reach that realm, it called you in with its corrugated fronts and abrasive loneliness. My love for the canal, biking up through Maryhill where the warehouses watch serenely over you, loom behind trees, barely a machinic rumble disturbing the birds. We traced the edge of a man-made waterfront, a crescent curving lip of land. The way it curled was elliptical, it didn’t finish its inward whorls of land upon water, but still I thought of Robert Smithson’s Spiral Jetty, or the cinnamon buns I bought from the Kirkwall Tesco. Finding a bench, we ate bananas for breakfast, looking out at the grey-blue sea, our fingers purpling with the cold. I like to think of the banana, Katy said, as a solid unit of energy. Here we were, already recalibrating reality by the logic of pulse and burn and calories. Feeling infra.

I love the words ‘gigawatt’, ‘kilocal’, ‘megabyte’. I like the easeful parcelling up of numbers and storage and energy. I am unable to grasp these scales and sizes visually or temporally, but it helps to find them in words.

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We learn about differences between national and local grids, how wind is surveyed, how wave power gets extracted from the littoral zone. My mind oscillates between a sonar attentiveness and deep exhaustion, the restfulness gleaned from island air and waking with sunrise. I slip in and out of sleep on the bus as it swerves round corners. I am pleasantly jostled with knowledge and time, the precious duration of being here. Here. Here, exactly. This intuition vanishes when I try to write it. A note: ‘I know what the gaps between trees must feel like’. Listening to experienced academics, scientists and creatives talk about planes, axes, loops and striations, ages of ages, I find myself in the auratic realm of save as…, dwelling in the constant recording of motion, depth and time. Taking pictures, scribbling words, drawing maps and lines and symbols. We talk of Orkney as a model for the world. Everything has its overlay, the way we parse our experience with apps and books and wireless signals. Someone takes a phone call, posts a tweet. I scroll through the conference hashtag with the hostel WiFi, tracing the day through these crumbs of perspective, memories silently losing their fizz in the night.

I grew up by the sea, in Maybole, Ayrshire (with its ‘blue moors’, as W. S. Graham puts it), but a lot of my thalassic time was spent virtually. I loved video games like The Legend of Zelda: The Wind Waker, where the narrative happened between islands, where much of the gameplay involved conducting voyages across the sea. The interstitial thrill of a journey. There were whirlpools, tornados, monsters rising from the deep. On Maidens Harbour, I could hardly reach that volcanic plug of sparkling granite, the Ailsa Craig, or swim out to Arran; virtually, however, I could traverse whatever limits the game had designed. The freedom in that, of exploring a world already set and scaled. Movement produced within constraint. In real life, mostly our bodies and minds constrain. What excites me now is what I took for granted then: the salt spray stinging my lips, the wind in my hair, the glint of shells bleached clean by the sea; a beautiful cascade of cliches that make us.

‘To wake up and really see things…passages from a neverland.’ Back in Glasgow, fallen upon familiar nocturnal rhythms, I find myself craving the diurnal synchrony I achieved in Orkney. Sleepy afternoons so rich in milky light. The vibrational warmth of the ferry’s engine, activating that primitive desire for oil, the petrol smell at stations as my mother filled up the car for journeys to England. My life has often been defined by these journeys between north and south, born in Hertfordshire but finding an early home in Ayrshire. Swapping that heart for air, and all porosity of potential identity. Laura Watt talked of her work as an ethnographer, interviewing the people of Orkney to find out more about their experiences of energy, the way infrastructural change impacts their daily lives, their health, their business. Within that collaboration, she tells us, there’s also a sense of responsibility: stories carry a personal heft, something that begs immunity from diffusion. Some stories, she says, you can’t tell again. The ethics of care there. I wonder if this goes the same for stone, the stories impregnated within the neolithic rocks we glimpse on Orkney. Narrative formations lost to history’s indifferent abstraction, badly parsed by present-day humans along striated lines, evidence of fissure and collision. All that plastic the ocean spits back, co-evolutions of geology and humans. Plastiglomerates along the shore. But Orkney feels pure and relatively litter-free, so goes my illusions, my sense of island exceptionalism. I become more aware of the waste elsewhere. The only person I see smoking, in my whole time there, is a man who speeds his car up Kirkwall’s high street. Smoke and oil, the infinite partners; extraction and exhaustion, the smouldering of all our physical addictions. Nicotine gives the body a rhythm, a spike and recede and a need.

We learn of a Microsoft server sunk under the sea, adjacent to Orkney. There’s enough room in those computers, according to a BBC report, to store ‘five million movies’. And so the cloud contains these myriad worlds, whirring warm within the deep. Minerals, wires and plastics crystallise the code of all our text and images. Apparently the cooler environment will reduce corrosion. I remember the shipyard on Cumbrae, another island; its charnel ground of rusted boats and iron shavings. The lurid brilliance of all that orange, temporal evidence of the sea’s harsh moods, the constant prickle of salt in the air. The way it seems like fire against all those cool flakes of cerulean paint. I wrote a blog post about that shipyard once, so eager to mythologise: ‘Billowing storms, sails failing amidst inevitable shipwreck. It’s difficult to imagine such disasters on this pretty island, yet there is an uncanny sense to this space, as if we have entered a secret porthole, discovered what was supposed to be invisible to outsiders…The quietness recalls an abandoned film set’. Does tourism lend an eerie voyeurism to the beauty we see, conscious of these objects, landscapes and events being photographed many times over? Perhaps the mirage of other islands and hills glimpsed over the blue or green is more the aura of our human conceptions, archival obsession—the camera lights left buzzing in the air, traced for eternity.

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I come to Orkney during a time of transition, treading water before a great turn in my life. Time at sea as existential suspension. There have been some departures, severings, personal hurts, burgeoning projects and new beginnings. A great tiredness and fog over everything. ‘Cells of fuel are fuelling cells’. At the conference, my brain teems with this rich, mechanical vocabulary: copper wires and plates and words for wattage, transmission, the reveries of innovation. There is a turning over, leaf after leaf; I fill up my book with radials, coal and rain. My mind attains a different altitude. I think mostly about the impressions that are happening around me: the constant flow of conversation, brought in again as we move between halls and rooms, bars and timelines in our little human estuaries. We visit Stromness Academy, to see Luke Jerram’s ‘Museum of the Moon’: a seven-metre rendition of lunar sublimity, something to stand beneath, touch, lie under. I learn the word for the moon’s basaltic seas is ‘Maria’, feel eerily sparked, spread identity into ether. We listen, quietly, in the ambient dark, taking in composer Dan Jones’ textures of sound, the Moonlight Sonata, the cresting noise of radio reports—landings from a future-past, a lost utopia.

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On Friday night, Katy and I catch the overnight ferry back to Aberdeen. Sleep on my cinema seat has a special intensity, a falling through dreams so vivid they smudge themselves on every minute caught between reading and waking. Jarman’s gardens enrich my fantasy impressions, and I slip inside the micro print, the inky paragraphs. I dream of oil and violets and sharp desire, a pearlescent ghost ship glimmer on a raging, Romantic sea. Tides unrealised, tides I can’t parse with my eyes alone; felt more as a rhythm within me. Later, on land I will miss that oceanic shudder, the sense of being wavy. I have found myself like this before, chemically enhanced or drunk, starving and stumbling towards bathrooms. We share drinking tales which remind me of drowning, finding in the midst of the city a seaborne viscosity of matter and memory, of being swept elsewhere. Why is it I always reach for marinal metaphor? Flood doors slam hard the worlds behind me. There are points in the night I wake up and check my phone for the time, noticing the lack of GPRS, or otherwise signal. I feel totally unmoored in those moments, deliciously given to the motioning whims of the ferry. Here I am, a passenger without place. We could be anywhere, on anyone’s ocean. I realise my privilege at being able to extract pleasure from this geographic anonymity, with a home to return to, a mainland I know as my own. The ocean is hardly this windswept playground for everyone; many lose their lives to its terminal desert. Sorrow for people lost to water. Denise Riley’s call to ‘look unrelentingly’. I sip from my bottle, water gleaned from a tap in Orkney. I am never sure whether to say on or in. How to differentiate between immersion and inhabitation, what to make of the whirlwinds of temporary dwelling. How to transcend the selfish and surface bonds of a tourist.

The little islands of our minds reach out across waves, draw closer. I dream of messages sent from people I love, borne along subaquatic signals, a Drexciya techno pulsing in my chest, down through my headphones. My CNS becomes a set of currents, blips and tidal replies. A week later, deliriously tired, I nearly faint at a Wooden Shijps gig, watching the psychedelic visuals resolve into luminous, oceanic fractals. It’s like I’m being born again and every sensation hurts, those solos carried off into endless nowhere.

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Time passes and signal returns. We wake at six and head out on deck to watch the sunrise, laughing at the circling gulls and the funny way they tuck in their legs when they fly. These seabirds have a sort of grace, unlike the squawking, chip-loving gulls of our hometowns, stalking the streets at takeaway hour. The light is peachy, a frail soft acid, impressionist pools reflecting electric lamps. I think of the last lecture of the conference, Rachel Dowse’s meditations on starlings as trash animals, possessing a biological criticality as creatures in transition. I make of the sky a potential plain of ornithomancy, looking for significant murmurations, evidence of darkness to come. But there is nothing but gulls, a whey-coloured streak of connected cumulus. The wake rolls out behind us, a luxurious carpet of rippling blue. We are going south again. The gulls recede. Aberdeen harbour is a cornucopia of infrastructure, coloured crates against the grey, with gothic architecture looming through morning mist behind.

Later I alight at the Waverley Steps again. Roddy in my ear, ‘Let the light be mined away’. My time on the island has been one of excavation and skimming, doing the work of an academic, a tourist, a maker at once. Dredging up materials of my own unconscious, or dragging them back again, making of them something new. Cold, shiny knowledge. The lay of the heath and bend of bay. I did not get into the sea to swim, I didn’t feel the cold North rattle right through my bones. But my nails turned blue in the freezing wind, my cheeks felt the mist of ocean rain. I looked at maps and counted the boats. I thought about what it must be like to cut out a life for yourself on these islands.

Home now, I find myself watching badly-dubbed documentaries about Orkney on YouTube, less for the picturesque imagery than the sensation of someone saying those names: Papay, Scapa, Eday, Hoy. Strong names cut from rock, so comforting to say. I read over the poems of Scotland’s contemporary island poets, Jen Hadfield for Shetland, Niall Campbell for Uist. Look for the textures of the weather in each one, the way they catch a certain kind of light; I read with a sort of aggression for the code, the manifest ‘truth’ of experience— it’s like cracking open a geode. I don’t normally read like this, leaving my modernist cynicism behind. I long for outposts among rough wind and mind, Campbell’s ‘The House by the Sea, Eriskay’: ‘This is where the drowned climb to land’. I read about J. H. Prynne’s huts, learn the word ‘sheiling’. Remember the bothies we explored on long walks as children. There’s a need for enchantment when city life churns a turbulent drone, so I curl into these poems, looking for clues: ‘In a fairy-tale, / a boy squeezed a pebble / until it ran milk’ (Hadfield, ‘The Porcelain Cliff’). Poetry becomes a way of building a shelter. I’m struck with the sense of these poets making: time and matter are kneaded with weight and precision, handled by pauses, the shape-making slump of syntax. Energy and erosion, elemental communion. Motion and rest. My fragile body becomes a fleshwork of blood and bone and artery, hardly an island, inclined to allergy and outline, a certain porosity; an island only in vain tributary. I write it in stanzas, excoriate my thoughts, reach for someone in the night. I think about how we provide islands for others, ports in a storm. Let others into our lives for temporary warmth, then cast ourselves out to sea, sometimes sinking.

Why live on an island? In Orkney we were asked to think with the sea, not against it. To see it not as a barrier but an agential force, teeming with potential energy. Our worries about lifestyle and problematic infrastructure, transport and connection were playfully derided by a local scholar as ‘tarmac thinking’. Back in a city, I’ve carried this with me. The first time I read The Outrun was in the depths of winter, 2016, hiding in some empty, elevated garrett of the university library. I’d made my own form of remoteness; that winter, more than a stairwell blocked me off from the rest of existence. Now, I read in quick passages, lively bursts; I cycle along the Clyde at night and wonder the ways in which this connects us, its cola-dark waters swirling northwards, dragged by eventual tides. I circle back to a concept introduced by anthropologists at Rice University, Cymene Howe and Dominic Boyer, ‘sister cities of the Anthropocene’: the idea that our cities are linked, globally, by direct or vicarious physical flows of waste, energy and ecological disaster. This hydrological globalisation envisions the cities of the world as a sort of archipelago, no metropolis safe from the feedback loops of environmental causality, our agency as both individuals and collectives. On Orkney, we were taught to think community as process, rather than something given. I guess sometimes you have to descend from your intellectual tower to find it: see yourself in symbiosis; your body, as a tumbled, possible object: ‘All arriving seas drift me, at each heartbreak, home’ (Graham, ‘Three Poems of Drowning’).

 

The Subversive Spatiality of Pokémon Go

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Zubat on Hope Street. Image Source: Glasgow Live

I scroll down my Facebook timeline, and there is a photograph of a pavement – on a real street which I recognise – and on that pavement is a Pidgey. You know, the wee brownish flying thing from first generation Pokémon? I scroll down a bit more and folk have been out and about all over the place: there’s a Weedle on the gingham tablecloth in a cafe, a wee purple-grey Nidoran on a hay bale, a Magikarp bouncing around by the Kelvin. This is, if you haven’t guessed already, people sharing their spoils from Pokémon Go, an augmented reality game which allows you to catch Pokémon in the wild, a.k.a real life. There was a glorious month in the summer when you could go for a walk and see clusters of people milling around with their phones in the air, as if trying to channel some ethereal spirit that was wafting in the atmosphere. They were out catching Pokémon. All of a sudden, people were going for walks again, leaving the house and the cosy glow of the television to catch invisible beasties who lived in trees and parks, museums and street corners.

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Safari Zone Map from Pokémon Ruby/Sapphire. Image Source: PsyPoke

As a kid, I was an avid Pokémon fan. I missed the boat for Red and Blue but had Yellow, Ruby, Sapphire, Leaf Green for my Game Boy Colour and Advance and played them all to death. What I loved more than the battles was the wandering part. So much of your time is taken up pushing your way through long grass, cycling along seaside promenades, bobbing along the ocean, taking shortcuts through forests, crossing through dungeons, traversing the plains of mountains and deserts. You’re constantly interrupted by Pokémon encounters; so much so that often you double back in confusion, any instrumental pathway you’re trying to take disrupted by the screen switch to a battle. The towns often had such picturesque names as ‘Petalburg City’, ‘Sootopolis City’, ‘Lilycove City’ and ‘Mossdeep City’. Then there’s Meteor Falls, the Sunken Ship and Sky Pillar – these are just from Ruby/Sapphire alone. Yes, the game has a final purpose: you’re supposed to beat the gym leaders of every town and follow some convoluted let’s beat Team Rocket narrative, but often its trajectory is beautifully non-linear. You can explore, catch Pokémon in your own time, find side quests to achieve, people who need help. Acquire potions, level up your Pokémon, learn intriguing stories from local mythology.

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Screen Cap from Ruby/Sapphire. Image Source: WikiHow

There is an obsessiveness to Pokémon, a desire to always repeat. As much as possible, you find yourself returning to previous towns and locations, either to seek out more Pokémon known to appear in the area or simply to explore, to see what you’ve missed. Invariably, you do nothing new, and manage to enjoy that process of wandering again. You fight the same Pokémon, hoping they will flee but secretly enjoying taking them down in one shot with your level 40 team, where once you’d have to fight tooth and nail with a goddamn Zubat. To some extent, Pokémon is a rhizomatic game: once you get to a certain stage, the world is yours to explore and you can map out your own routes and lines of flight as you see fit, flying and sailing and seeking locations of your choosing. However, you are still governed with the impulse of narrative, which spurs you onto particular places: sometimes you can’t move on till you’ve beaten the gym leader of that town, for example. You can regress, but not progress. There’s that sort of macho narrative of levelling up which you’re impelled to follow. It’s only when you’ve completed the game that you can reap the rewards of complete exploring.

Pokémon Go changes that. By transferring Pokémon to real life, you are as free to explore its terrain as you are to wander the streets of your local town or city, or indeed the plains of the countryside. Real life is transformed by augmented reality, the imposition of Pokémon on material space. Creatures that only the player, holding up her phone, can see. This is already getting very Black Mirror, but wait. It’s a competitive game, yes, but there aren’t the drastic consequences of social exclusion and alienation experienced by many of Black Mirror’s tech addicts. There is a lovely playfulness to Pokémon Go which somehow has generally avoided becoming cutthroat competition. For a while, everyone was playing it. It was a form of camaraderie (folk would go out in packs to hunt for Pokémon, or indeed organise mass hunting expeditions via Facebook). More time was being spent on the Pokémon Go app than on Snapchat, Twitter and Whatsapp. I’d go into the kitchen at work and the chefs would gleefully show off their Pokédex; which was glorious, seeing all those familiar creatures again in this new and surprising context. And since chefs have hardly a moment’s time when they’re not in the same place, working 14 hour shifts at a time, I can only imagine the extent to which people in other walks of life played it.

Pokémon Go is a strange way of making people notice their surroundings, particularly in the sense of urban space. Sure, most of the time their faces are glued to the maps on their phone screens, but in placing themselves in the world, they are forced to confront physical structures, obstacles, windows, private property and so on. It becomes even more of a game when you have to work out how to attain Pokémon in  elusive locations. I’ve heard stories about folk knocking on your door asking if they could come in because they’ve noticed you’ve got a rare Pokémon in your house. It sounds pretty sinister, but it shows the level of commitment the game inspires.

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Animal Crossing Town Map. Image Source: Neoseeker Forums

Think of it this way: why is it so addictive? Like Tinder, it’s a form of locative media which uses your GPS to determine who or what will appear in your surroundings. Pokémon Go also uses your phone clock, as different types of Pokémon appear at different times of day. I’m reminded here of one of my favourite games, Animal Crossing, where you could go fishing and bug-catching but what was out there was determined by the ‘real time’ of your Game Boy’s internal clock. It followed the real time of a 24 hour day, of the seasons and so on, so that in December there’d be snow and falling leaves in autumn. It was very beautiful and the real time aspect has an addictive quality. I think it’s because the game becomes less a form of escapism and more a parallel to reality, to everyday life. You know it’s reached that status when The Mirror runs a how-to guide, eh?

What’s so cool about Pokémon Go is how it adds meaning to real space. A school, town hall, park or pub becomes a Pokémon Gym and everyone wants to visit. I swear business at my work improved for a month as we quickly realised we were a Pokémon Gym and groups of sullen young adults would gather silently at bar tables, trying to battle other trainers at the gym and hoping to win Pokécoins. A guy I work with would heavily protest when he saw someone playing the game because he was currently gym champion and got surly at the prospect of newcomers taking his title. If I was late bringing someone a coffee, nervous they’d be grumpy with me, often they were so distracted by the game that they’d not even noticed the time. In a sense then, Pokémon Go transforms both time and space. Everything is flattened into a map, where flashing nodes indicating Pokémon are the symbols of desire, the objects of pursuit.

In a compelling, complex and challenging article on Facebook as a ‘desire-network’, Maria-Daniella Dick and Robbie McLaughlin argue that ‘Facebook effects a mutation in desire and thus in capitalism’, and in tandem with this, a ‘historical shift inn the relationship between psychoanalysis and capitalism’ (Dick and McLaughlin 2013). With Facebook, ‘desire remains impossible to satiate, but it is now without object’ (Dick and McLaughlin 2013). They suggest that Facebook is situated within the Lacanian Imaginary order (which constitutes the intrinsic narcissism through which the human subject constructs fantasy images of both herself and her object of desire). According to Lacan, desire (unlike need) is always unfulfilled; we are always moving towards a lack, the anxiety prompted by something lost (as in the child’s original sense of wholeness before discovering the fragmentation of her parts, the split between her body and world and mother, in the mirror). The Imaginary is that which we create to attempt to fill that fundamental gap, the fantasies of the ‘ideal ego’ which compensate for an originary loss. Facebook is basically the ultimate web of the Imaginary: all our time is spent scrawling through pictures and statuses and shared media which all in various ways represent fragments of the ideal selves we project online. Yet our browsing is ultimately without end, it is ceaselessly rhizomatic, decentralised; we end up on one place, a restaurant page or old friend’s profile, without really knowing how we got there. Our passage through the network is governed by algorithms which attempt to map our desires; algorithms which are self-sustained by users’ input data, the patterns of usage recorded with every click. While this may seem revolutionary, a democratic decentering of the system, Dick and McLaughlin are highly sceptical of Facebook’s subversive potential at the scale of the political.

While the likes of Facebook were integral in the organising of such glocalised (global/local) revolutionary events as the Arab Spring or the Occupy Movement, ultimately ‘[s]ocial networking completely embodies and facilitates these phenomena in which the masses are now able to organise efficiently but without being unified by a radical ideological alternative’ (Dick and McLaughlin 2013). The fragmentary pathways of Facebook map out the lines of insidious liberal democracy, and as engrained as they are in corporate culture (the corporation itself becoming the medium for mass communication) offer little opportunity for imagining visionary alternatives to liberal capitalism. Crucially, Facebook (with all its user-directed interfaces based on algorithms of taste and so on) perpetuates the myth of the liberal individual, who curates her profile, her tastes, conducts a life of many choices. As Dick and McLaughlin (2013) put it: ‘[t]he so-called 99% are already conditioned by a liberal democracy in which they have the self-identical sovereignty of an individualistic ideology that places the subject at the centre of the world’. To really offer a vision for an alternative future, we have to actually come up with a plan. Recognise that we are always-already networked individuals, whose subjectivities are hardly unique and instead constituted through structures of discourse and power, and use this in a positive way, to undermine the liberal justifications for free-market capitalism.

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Pokémon in Edinburgh. Image Source: Google

What does all this have to do with Pokémon Go? The thing is, Pokémon Go seems like innocent child’s play, but it’s bound up in the politics of space. It’s fundamentally structured by GPS software and urban space, and let’s face it, urban space is always ideological. Whether it’s homeless spikes, shiny new glass-fronted apartments built where Brutalist high-rises used to be, gated communities, the psychotic disarray of London’s property market, the genuine promotion of American Psycho-style yuppie-targeting ads or simply the denigration of social housing as ‘slum housing’, space and architecture is always somehow political. In a recent talk given at the University of Glasgow titled ‘Remembering the Future: The Politics of Space and Architecture’, Darran Anderson argued that the current failure of the Left is a failure to put forward a vision of the future that is compelling and actually positive; if we don’t act soon then someone else will determine the future for us. One way Anderson proposes we can intervene in the social order is through architecture, by building sustainable forms of urban space, housing and energy production that take into account the fact that we are living in the Anthropocene. We need to accept the imminence of ecological disasters, which are indeed already happening. We need to rethink our fantasy imagery of the city; it needs to become a network of playful imagination, of empowerment, rather than just passive defeat, or the kind of share-lite politics, browsing, blasé escapism and distraction offered by Facebook.

What is interesting about Pokémon Go is that it restores to some extent the object of desire, which Facebook, in its endless networks of people, places, photos and check-ins, displaces. ‘With Facebook’, Dick and McLaughlin (2013) argue, ‘people no longer live the present as present; it exists only insofar as it is exists to be recorded and later uploaded to Facebook’. This temporal displacement shifts with Pokemon Go, which insists on the present as present. Pokémon only appear for a limited amount of time so the imperative is to catch them in the game space of the now. The impulse of shopping or clubbing to buy buy buy or drink drink drink is gleefully interrupted by the appearance of Pokémon, who are quickly snapped up and snapped, shared online. The allure of ‘cool’ or the aura of dreamlike consumption attached to consumption-based social places is disrupted by the childlike logic of the game. And there’s nothing the companies can really do about it, since technically Pokémon isn’t intruding on reality, it’s only intruding on maps of reality. Now I’m thinking of that Jorge Luis Borges story, ‘On Exactitude in Science’ (1946), and getting very confused about reality itself. In the story, Borges imagines an empire where cartography has become so exact that its map of the empire must match in size and detail the empire itself—after which, what’s the difference between the map and the original? Do you need the map anymore, or can you use real space to map out real (map?) space?

There is almost something a tad Situationist about Pokémon Go. It offers no restrictions on movement, the way the Game Boy games do, according to a linear narrative. If you want that elusive Vulpix or Meowth, perhaps you will have to explore territories previously uncharted in your running app or Instagram places map. You might end up in the strange end of town. And what will you find when you get there? Traversing space this way leads to opportunities of surprise and discovery. The fact that so many people are posting photos of their Pokémon Go encounters online adds a new palimpsest of meaning to our understanding of place. The appearance of Pokémon disrupts the order of cities; it adds new points of desire to the map.  Sure, most gyms are in tourist hotspots, but that doesn’t mean you don’t have to explore the more unseemly areas of town to catch ‘em all. In wandering out your comfort zone, you’re enacting a sort of De Certeauian ‘tactic’, resisting the signage and flows of capital which generally direct your movement in urban space (i.e. according to the circuit-like lure of the shops, the home or workplace). Ironically, you’re doing this at the inspiration of a global corporation (the folks who own the Pokémon Go app), but in this case, it doesn’t necessarily mean your actions and movements aren’t subversive. Nevertheless, the transgression of space according to augmented reality is unfortunately still bound by societal racism, highlighting the fact that we experience space differently according to who we are—despite its best intentions and possibilities, a game like Pokémon Go can hardly overthrow the prejudices of the Repressive State Apparatus…

Since Pokémon Go is based mostly on algorithms of mapped information, there is an element of chance which escapes the systems of data (could we call this glitch a Lacanian intrusion of the Real?). Pokémon crop up in controversial places. Since ghost Pokémon are attracted to graveyards and places of mourning (think: the original Lavender Town), they have been appearing in places like the Holocaust Memorial or Ground Zero. The incongruity of the playful critters in these places of silence and solemnity is startling and forces us to rethink our expectations of memorialising space. In a sense then, for better and worse, Pokémon Go has a reterritorialising impulse. Sure, you can report inappropriate places and instigate a process for removing them from the Pokémon Go map, but that initial appearance, based on some kind of algorithmic randomness, has already violated the implicit expectations of such places in terms of silent respect and mourning. There is in a sense an overflow of the gaming impulse, where the augmented reality becomes more distracting than reality itself (even when you are in such a compelling and startling location as the Holocaust Memorial…).

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Houses that crumble…Screen cap from Omer Fast’s 2015 adaptation of Remainder, starring Tom Sturridge. Source: Belfast Film Festival

Perhaps this is the danger then, of supplanting a fictional reality (the map) for the territory itself. I’m thinking of the protagonist in Tom McCarthy’s novel Remainder (2005), whose response to trauma is to assemble a detailed map of a very specific retrieved memory, based in a house where there was a very specific synaesthetic symphony of liver-frying, cats on roofs, piano playing and motorbike clanging. Eventually this map is transferred to the ‘real’ as the protagonist recreates mimetically the details of this spatial memory. Yet pursuit of the real is addictive; the protagonist soon begins recreating more extreme and harrowing memories he’s encountered: traffic accidents, bank robberies. What intrudes, eventually, is the remainder: the real itself which spills out of the recreated event. As McKenzie Wark writes in the preface to McCarthy’s novel, ‘[t]he simulation is never perfect, always in excess of the thing itself. It always leaves a remainder. The most troubling remainder is himself [the protagonist]. He is a leftover God, a God as debris of creation’ (Wark 2015: xi).

In a way, Pokémon Go represents a God-like desire to reconfigure reality, to impose the Imaginary space of the simulated game upon the ‘game’ of ordinary existence. Is this a postmodern statement of irony, a pastiche of 1990s nostalgia in the age of the smartphone? Yes, and no. There’s something kind of modernist and sincere about it too, a sense of genuine interest in creating the Big Project, a utopian potential for gaming to bring people together. While Pokémon Go is partly about earning currency (Pokécoins) to buy more materials which help level up Pokémon or revive them during battle, its general impulse is towards exploration. Conquering, yes, to an extent; but mostly exploration. What happens when you’ve captured every Pidgey in your neighbourhood? You travel farther, maybe even beyond your hometown or city. Of course there comes a point where most of us get bored and stop playing, but there was a moment when the game genuinely seemed to interrupt reality in a way that felt genuinely liberating. The fact that so many people deemed it silly, a waste of time and completely illogical only highlights the ways in which the game resists the general instrumentalism of capitalism (i.e. every minute should be spent doing something useful, like finding ways of accumulating money and furthering one’s career). The time wasting aspect, the fact that so many people love its paean to repetition (you can walk the same route every day and still get different Pokémon appearing), is a queer sort of logic; it goes against capitalism’s futurity, the linear progression of temporality, in favour of a kind of maddening impulse of looping, overlapping desire. We accumulate the same Pokémon several times and this is part of the internal logic of the game, compelling us to traverse the various spaces again and again. It represents at once the immateriality of twenty-first capitalism (as based on flows of ‘invisible’ capital and immaterial goods, symbols of status) and the potential for subverting the logic of accumulation to one that is both bizarre and based on the ethics of play rather than success.

Sure, a great deal of the game might be about levelling up and being the best, but you can also play it with general disregard to those impulses. Collecting, in a sense, transforms the use-value of goods by placing them in a new circuit of information, taking them from the marketplace to the geeky world of the collector, whose interest in based on details and aesthetics, often more than financial worth. Just look at what happens when someone tries to make money off becoming a hire-out Pokémon Go trainer: they are threatened with being banned from the game, since it violates their code of ethics/terms of service. Play, rather than capital, is at the heart of the game’s map of trajectories. It brings people together – even adults – in a space of play. I’m not saying it’s changed the world by any means, and indeed it has its slightly absurd but very real dangers, as people blithely ignore the potential perils of the real landscape in pursuit of the desired (simulated) object, like Icarus flying too close to the sun…However, there’s something genuinely refreshing about how Pokémon Go forces us to reconfigure our sense of reality, space and the routing of our desires and movement. While world-views are shrinking and narrowing in post-Brexit times, Pokémon Go reminds us of the value of expanding our horizons and getting up to just go and wander, maybe aimlessly.

There will always be moral panics over deaths from selfie-taking, planking and cavorting in dangerous places, but will there be anything quite like Pokémon Go?

Bibliography
(other references are hyperlinked in the text)

Anderson, Darran, 2016. ‘Remembering the Future: The Politics of Space and Architecture’, Lilybank House Seminar Room, University of Glasgow, 15th November 2016.

De Certeau, Michel, 2011. The Practice of Everyday Life (Berkeley: University of California Press).

Dick, Maria-Daniella, and Robbie McLaughlin, 2013. ‘The Desire Network’, Theory Beyond the Codes, [Available at: http://www.ctheory.net/articles.aspx?id=727] Accessed 21/11/16.

Wark, McKenzie, 2015. ‘Preface’, in Remainder by Tom McCarthy, (Richmond: Alma Books), pp. vii-xii.