12 Types You See in the Library: A Study of Students in their Native Habitat

source: pixabay.com
source: pixabay.com

So with finals approaching  I’ve been spending nigh on every day in the depths of my university’s library. I thought, therefore, that it would be appropriate to report my observations on human life as it seems to occur in this environment…

I’ve identified 12 subtypes which emerge amidst the Darwinist conditions of computer shortages, desk squabbles, bright lighting and excess caffeine…

  • The sleepers: always a good start to a list, these types are keen on the trend for daytime napping. You will find them either tucked in a comfy chair, their legs propped on the nearest table, or else face down over their keyboard. Probably the source of much resentment, but perhaps it does increase productivity. Still, there could be beds provided, when desks are in such scarce conditions at this busy period…
  • The chatterers: they come in pairs. Often they arrive around 9-10 in the morning and stay till 5, interrupting each other’s study constantly and engaging in joint Facebook stalking and looking up photographs of famous people on Google Images and giggling without much hush. Tend to take 2 hour lunch breaks and leave all their stuff to hog the desks.
  • The fortress builders: you rarely glance a peek at these specimens, as they tend to erect large towers of hardback books on their desks. It is unlikely that the books themselves will be opened, but the careful assemblage of pens, paper, notepads and books is very important to their sense of zen. 
  • The aggressive opportunists: to be found hovering about on every level, clutching their phones to their faces and occasionally hesitating an anxious glance around them, as if they were bird-spotting. These types basically scour every floor desperately waiting for someone to vacate their computer so they can dive in. You’ve got to feel sympathy for them, though there is something rather alarmingly aggressive about the way they rush to your desk as soon as you have clicked ‘log off’. It’s like they have super vision.
  • The stressor: he or she will either be a weepy type, or a sweary type. The weepy type invites deep sympathy, as it is awful to see a fellow human reduced to the state of tears or panic attack over university work. To be honest though, I have encountered more of the latter. In particular, it is common to see finance students sweating it out in the upper levels, swearing under their breath at a screen of what I assume to be frustrating figures, occasionally slamming their fist down upon a hefty textbook.
  • The gruesome eater: disappears for an hour, comes back with some disgusting excuse for a lunch gleaned from any number of surrounding convenience stores or supermarkets. They favour the more odorous of foodstuffs, and are inclined to make vile slurping noises as they lick their tub of oily pasta or packet of tuna sandwiches. The worst, perhaps, is the Monster Munch crunch.
  • The early bird endurance workers: these more elusive types tend to congregate in the upper floors with the segregated desks and rule of silent study. They arrive around 8am to get their favoured seat (the same one every day it seems) and are there for most of the day, working away like beavers. Will disappear occasionally for a coffee or cigarette, but rarely leave their desks, which begin piling up very quickly with masses of paper and scribbly notes.
  • The portable secretary: seems to get a phone call at least once an hour. Will either proceed to talk freely about a mate’s sex life with the entire floor listening, or else make a panic dash to the nearest ‘quiet zone’, leaping heroically over trailing cables. Sometimes is away and the phone will ring unanswered for twenty minutes until a brave stranger plucks up the courage to turn it off in his or her absence.
  • The rebel: turns up mid-afternoon and somehow still manages to blag a seat somewhere. Pulls the plug out of a PC to stick their laptop on charge. Doesn’t care. Eats trifle on level 8. Whose gonna challenge ’em? Snorts heartily with laughter watching silly Youtube videos in the middle of the day whilst anxious students rush around looking for a computer they can study on.
  • The drifter: seems not to ever do actual work, but to spend all day scanning every level for anyone he or she happens to be acquainted with, stopping, in an elaborate trail of procrastination, to gabber and pester said acquaintances. Tends to wear a school leavers’ hoodie, and very soft cotton joggers.
  • The library lightweight: most likely in first year, though the trait can continue up into honours sometimes. Tends not to venture beyond level 3. Dips into the library between classes and sits on Facebook for an hour or so whilst gobbling a sandwich loudly.
  • Lastly…(perhaps the worst) the foot shuffler: Need I say more? – Takes 10 minutes to walk 10 metres, owing to the way he or she drags their feet across the carpet. Pick your feet up when you walk, for God’s sake!

My Difficulty(ies) with Sex and the City 2

Image
Image source: fanpop.com

I really don’t know what convinced me to watch Sex and the City 2. I suppose it was a case of finding something that wouldn’t require much brain power; some easy viewing for after exams. Little did I know the film would prompt some serious feminist and post-colonial rage.

Sex and the City 2 is, like the show that ran from 1998-2004, a romantic comedy. It follows Carrie, Samantha, Charlotte and Miranda as they travel abroad to a holiday in Dubai. Like the show, the film engages with the issues of being a woman in a ‘post feminist’ age, but also involves itself in questions of cultural difference and orientalism. Sex and the City 2 was released in 2010, in the midst of the turbulent relations between the West and East defined by the on-going war in Afghanistan.

Firstly, the question of feminism. Sex and the City 2 is a salient example of a ‘post feminist’ film. According to Angela McRobbie, in her work ‘Post Feminism and Popular Culture’, popular culture of the 1990s reflects a turn away from the gains made in the second wave feminist movement, through an exhibition of what McRobbie calls ‘post feminism’. Post feminism, for McRobbie, entails the notion that contemporary culture relies on the achievements of second wave feminism. Indeed, it takes these achievements – equal rights, liberated sexuality, economic independence etc – for granted, takes them as socially ‘obvious’ and in existence without need for critical reflection. The widespread assumption that women are sexually, economically and socially ‘liberated’ allows popular culture to represent female characters who embody an autonomous, self-reliant and empowered lifestyle: this includes having high-flying career women, sexually-liberated women; women with choice, education, power. It doesn’t take much effort to see that Sex and the City is a prime example of this: there’s Samantha the PR businesswomen, Carrie the writer, Miranda the lawyer.

Nevertheless, the empowered women portrayed in popular culture do not fit the aims of feminism, even though on the surface they appear strong and ‘free’. These women are presented as self-made, fully in control of their own destinies, fully unshackled from the chains of patriarchy and power and also the feminist movement itself. Their achievements are represented as examples of personal triumphs rather than identified as part of wider shifts in female employment and gender roles enabled by the feminist movement and its transformation of the systems of power and social mores which formerly would have constrained them. Since these women are depicted as independent and disengaged from feminism, their representation contributes nothing to the political ambitions of feminism, and also undermines the need for any contemporary feminist movement. Indeed, many popular renderings of the modern, empowered women (the post feminist female subject) in fact not only detract from the political weight of feminism but they also associate this new freedom with certain practices which actually restore traditional gender roles – the gendered behaviours that feminism set out to radically change.

In Sex and the City, both the show and the films, female liberation and empowerment is predominantly expressed through sex and consumption. Yet it is debatable as to whether these practices actually enable the women to free themselves from conventional gender norms or whether they in fact throw the characters back into the cycle of cultural constraints that rigidly define ‘women’ and ‘feminine behaviour’. Samantha, for example, is frequently depicted as the most sexually voracious of the four women. She enjoys the kind of sexuality – one night stands and the like – that men have been enjoying for centuries; she offers no apologies for her behaviour; it is, at least from the two films I have seen, seemingly morally accepted. Moreover, as a successful businesswoman, Samantha enjoys an economic independence which allows her to splurge on clothes, holidays and anti-aging products. It isn’t difficult to see where post feminism fits in here: while Samantha does have an assertive sexuality and personality, her empowerment is presented chiefly through consumption. Rather than making any significant political statement about female power or positioning, the show and films seem to reaffirm the status quo by confirming consumption as not only the vital source of contemporary identity but also the glittering route to status and power; yet a route that leads continually to traditional female objectification, with the body becoming a cultural mannequin, dressed up with the latest dresses, shoes and anti-aging potions to create the perfect sexualised subject. Of course, there is an inherent ambiguity about whether the woman is in control of herself, as she travels down this route of credit cards and department stores, or whether she is pressured by the powers of female-directed advertising and capitalism.

In any case, Sex and the City may appear feminist but it certainly contributes very little to the political movement of feminism. The girls may spout their girl power in a karaoke session singing second-wave feminism’s theme song ‘I Am Woman’, but their empowerment is arguably a superficial concealment of how they are trapped by the mind-numbing machines of advertising and the fashion and beauty industry which continue to pressurise and mould women’s sense of self, perpetuating gendered regimes and practices. Samantha, the only unmarried character, uses her economic power in ways that confirm her adherence to standards of femininity that are perpetuated by the beauty industry in order to exploit and extend female insecurities. She enhances her libido in the wake of menopause through guzzling handfuls of pills, to ‘trick [her] body into thinking it’s younger’, to which Miranda adds: ‘I’ve tricked my body into thinking it’s thinner – Spanx!’. While feminism as a movement attempted to open up new kinds of beauty, which included those who were not young, white and skinny, the characters are depicted as mindlessly striving towards and approving the stereotype, rather than in any sense shattering it. As Hadley Freeman of The Guardian astutely describes this scene: ‘it’s like being lobotomised with a pink teaspoon’.

Well this is all fair enough: perhaps you could argue that she is making the conscious choice to do so. Other characters have different means of empowering themselves, after all. There’s Miranda, the lawyer, and Carrie, the fashion-crazed newspaper columnist. Yet all these women are privileged: rich, often from affluent backgrounds or have wealthy husbands. They are friends for one thing because they have a shared class position. Their empowerment through shiny New York careers and the shopping is more of a class privilege than a political statement about girl power, and in this sense I would argue that the show is highly problematic in its potential to be cast as ‘feminist’.

While the issue of feminism and Sex and the City is ambiguous, I would argue the sequel film leaves little ambiguity about the issue of racism; or, more specifically, orientalism. The film follows the four girl’s holiday escapades in Abu Dhabi, the second biggest city of the United Arab Emirates. Hadley Freeman contrasts the ‘smart, funny, warm and wise’ TV show with the ‘pink-fringed, cliché-ridden, materialistic, misogynistic, borderline racist’ film; while the show ‘had genuine emotional truth’, the films are all about the ‘sex and shopping’.  I’ve never watched the shows, so cannot make a judgement other than my impression of the films. And my judgement is that their vision of women, homosexuality and ‘the East’ is distinctively narrow, shallow and hollow.

With Carrie, Samantha, Miranda and Charlotte sent off to Abu Dhabi, the film immerses itself in a world of blatant, unapologetic orientalism. Edward Said in his book Orientalism described orientalism as a concept which encompasses the binary distinction often made between West/East. This distinction comes with other stereotyped and hierarchical binary pairings such as civilised/uncivilised, us/them. Charting the history of colonisation, Said suggests that Europeans have for many years set up Eastern countries as ‘oriental’, as exotic Others by which they may define themselves against. For Europeans, whatever the Orientals were defined as, they (the occidents) were not. This allowed the West to position themselves as an inherently superior ‘race’, which in turn provided the justification for colonisation by using the ‘white man’s burden’ of civilising the ‘uncivilised’ world to legitimise their imperial domination of Eastern countries. As with most stereotyping and binary oppositioning (think man/woman), this process involved enormous cultural and social simplifications and generalisations which shaped prejudices against the ‘orient’ commonly held in the West. You only have to take a glimpse at today’s papers, with the generalisations about Islam and terrorism, to see how Orientalism still operates. Indeed, the USA in particular has frequently justified its occupation and invasion of Iraq and Afghanistan in terms of tackling the women’s rights records of these countries; but it is possible that this constitutes an imposition of Western norms on different cultures, and moreover, the USA’s record for women’s rights is itself questionable, as it is one of the few countries that has refused to ratify CEDAW, the UN’s Convention to Eliminate All Forms of Discrimination Against Women. This is just one contemporary example of how the West stereotypes Eastern cultures in opposition to its own cultural model, and reflects a complex entanglement of neo-imperialism, orientalism and feminist issues.

Back to Sex and the City 2. The representation of the Middle East is highly stereotypical, and makes a great effort to exoticise Middle Eastern men and women into characters which perpetuate traditional oriental images of the East found in films like Arabian Nights. The men are presented with a glamorous strangeness: with the mundane, clichéd dialogue and the glittering, stereotypical oriental music that accompanies their appearance. Upon arrival, the American women are treated like queens, each getting their own taxi and personal man-servant who stays up all hours to service their every petty whim. This sets up a kind of neo-colonial relationship where the ‘respectable’ Eastern characters are represented as intrinsically deferential to their Western ‘superiors’.

Additionally, the cultural status of sex is clear-cut into a binary issue, with Western liberation contrasted with a complete repression in the East – Samantha’s kissing on the beach is met with armed response and a permanent criminal record. Rather than acknowledging the nuances that characterise how sex is accepted and perceived in different contexts, the film forces the issue once again into stereotypical binaries.

Perhaps most significantly, the film also cashes in on stereotypes of the mysterious veiled Muslim women. Carrie and co ruminate over the sartorial restrictions of wearing a veil, and watch in awe as one eats her chips underneath the burqa. The Muslim woman is thus shown as an object of curiosity, and we viewers are forced to voyeuristically observe her eating chips as if she is some strange, voiceless creature. By minimising the actual interaction between the American women and the Middle Eastern women, the film negates any possibility for exploring the unique subjectivity of Muslim women and their experience of wearing a burqa as well as their religious beliefs. Instead, they remain Oriental objects of Western curiosity. Rather than respected for having their own minds, they remain quite obviously in this film, to borrow Chandra Mohanty’s phrase, under western eyes.

And indeed the moment that really struck me was when the Muslim women were given a voice. After helping the four girls escape a mob of angry Arab men (who Samantha has offended by spilling condoms all over the floor and announcing loudly that ‘yes, [she] does have sex!’, so yes – another stereotype about all Arabian men as women-haters) a group of Muslim women shed their niqabs to reveal they are wearing the latest New York runway collection. Delighted, the four American women laugh and praise their fashionable style. This is so obviously patronising that even after a film peppered with references to magic carpets and other Middle Eastern myths I was shocked. Being the primary scene where the main characters actually interact with Muslim women, it states, quite clearly, that Western and Eastern integration can only occur through consumption. Moreover, Muslim women can only be liberated from the ‘shackles’ of their own culture and religion (defined in the film by the recurrent veil image) by conforming to Western stereotypes of beauty and fashion. It’s a sickening simplification of the complexities of female identity within different cultural contexts, and seems to send out the message that globalisation (or rather, Westernisation) can only be a good thing because it is spreading a ‘liberated’ (or rather, shackled to consumerism) Western femininity to the poor, silenced Muslim women, who live in a culture that remains ‘backwards’. In doing so, it leaves out other more critical consequences of globalisation that could be explored, such as migrant labour in the Gulf, which is only skimmed over in Carrie’s conversation with her Indian servant Gaurav – who she benevolently bestows her money upon, as if this single lavish expenditure makes up for the capitalist restructuring which has necessitated Guarav’s move abroad away from his wife in the first place. Another example is in the nightclub where ironically the girls play karaoke and sing ‘I Am Woman’ while at the same time they are probably in the company of trafficked sex workers. Charlotte asks why the club’s belly dancers are allowed to show lots of flesh while every other woman in the East seems to cover up, and Miranda provides the pathetic response that there is a ‘nightclub loophole’. Many of the single women in Emirati nightclubs are indeed trafficked sex workers, but the film completely glosses over the possibility of critically engaging with this.

Finally, the wedding opens with another obvious stereotype that should’ve prepared me for the cliché trail that characterises the rest of the film. The wedding of two gay characters involves many stereotypes attached to homosexuality – infidelity, flamboyance, the pomp of a completely OTT ceremony, complete with boy choir and Liza Minnelli performing ‘Single Ladies’. It’s utterly cringeworthy and I had to temporarily mute the film so that my flatmate didn’t have to wonder what the hell I was watching. A fitting beginning to a film rife with caricature, condescension and cartoonish representation.

I can’t, however, completely make my mind up how I feel about the representation of women in this film. While there are many simplifications and the fact that the women conform to gender stereotypes through shopping, there are some moments where the difficulties of trying to ‘have/do it all’ are reflected. It is possible to look upon Samantha with pity, as a character who isn’t liberated but sucked too far in to the rigid, gendered standards of the beauty industry, and perhaps the patriarchal expectations of the area she works in – PR – which is based so much on appearance. Another example is the scene where Charlotte cries in the cupboard, hiding from her screeching children in a moment of genuine motherly breakdown. Nevertheless, these remain very limited representations, in that Charlotte’s troubles are the troubles of a privileged housewife. She’s crying because she worries about her husband having an affair with the nanny (an idea bizarrely stemming from the fact that the nanny doesn’t wear a bra) and because her daughter messed up her designer jeans. Not because she doesn’t know where her children’s next meal is going to come from, or because she’s overworked with three jobs to make ends meet.

So while the film touches on feminist issues, its dealing with class and ethnic difference is shockingly narrow. I couldn’t even enjoy it as a slice of indulgent consumerist fantasising, because the racial, sexual and cultural stereotypes, and the flat script and conventional female behaviour ascribed to many of the characters were so obvious and unsettling. It almost makes you feel guilty to watch. Of course, it all ends happily, with Charlotte’s nanny turning out to be a lesbian and thus in no danger of seducing Charlotte’s husband, and with Samantha finally consummating her passion for the Danish guy she got arrested for kissing in Abu Dhabi. Well, of course, the film suggests, everything happens correct and best in the West. Yet I’m not sure that all’s well that end’s well: the film prompts more questions about the implication of its depictions of women, homosexuals and the Middle East than it answers.

Bibliography:

McRobbie, A. (2004) ‘Post Feminism and Popular Culture’ in Feminist Media Studies, vol. 4, no. 3 , pp. 255–264.

Said, E. (1977) Orientalism. 

Sex and the City 2: Orientalist Boogaloo

http://www.guardian.co.uk/film/2010/may/23/sex-and-the-city-film-terrible

http://feministing.com/2010/06/03/sex-and-the-citys-women-of-color-problem/

Image

Gaming Gender

Feminism and video games are not two concepts often linked together. However, after reading recently about the shifting representations of Lara Croft and her potential as a ‘feminist icon’ I was inspired to reflect on my own experience as a gamer while growing up.

I was never one for playing hard-hitting action games like Tomb Raider; I was more of a Nintendo – and sometimes Sega – girl myself. My childhood was a fusion of Mario and Sonic the Hedgehog, and then as I got older games that demanded more of my time, games that immersed you in their alternative worlds. The ones that spring most vividly to mind are Animal Crossing and Harvest Moon. Finally, a preteen, I dabbled in the exciting Playstation 2 games that my brother owned – Grand Theft Auto and a number of car-racing games which I cannot recall the name of.

It’s an interesting thing, thinking back to all those virtual scenes you encountered in childhood, and trying to recount the representation of gender within them. The really retro games played on brick-like black-and-white Game Boys become submerged by the pastiche of all the newer, technicolour versions, with 3D characters that had realistic clothes, voices, breasts.

Yet when I do think of it, I realise just how gendered my whole video-gaming experience was. Certainly, there was a dearth of what might be (cringingly) called feminist heroines. Even the very early Mario games, which involved navigating a barely perceptible pixel man over a flat world of fatal drops and question-mark boxes, bore out the signs of gender stereotypes within their very narrative. Rescue the princess. I remember the motivation for getting to the next level was the little cut-scene where Princess Daisy (or was it Peach) would proclaim helplessly ‘Oh Mario!’ and transform shockingly into a spider-like creature, hopping away as if cursed to a land to be later rescued. This story is hardly surprising, given the perpetual presence of damsel-in-distress narratives within our culture, and I’ll admit that throwing an Italian plumber rather than handsome prince into the works is a little subversive – but Mario is always a good place to start.

Maybe Sonic is a little more interesting. Although the characters are weird, anthropomorphised talking hedgehogs, echidnas and the like, they still carry conventional gender distinctions. Well first there’s Amy Rose (strangely enough, that was almost my name), the pink-haired hedgehog with the obnoxious girly voice who is desperately in love with Sonic, the hyper-cool protagonist who frequently shirks her advances with an air of embarrassed affront. The game thus dramatises a kind of courtly love, but in parody, with Amy represented as silly, indeed somewhat ridiculous, in her affections for Sonic – who is evidently so totally out of her league. The unequal power balance reinforces ideas about female irrationality, and the deprivation of agency in the face of love. I won’t go too far with this though; after all, I didn’t play all the games, or watch the TV show. Maybe Sega threw a bit of kick-ass feminism into Amy’s character somewhere down the line?

They did have one character, at least in my favourite game, Sonic Adventure 2 Battle, that could give Lara Croft a run for her money. Rouge was a lipsticked bat with knee-length leather boots, a sassy, femme fatale always teasing Knuckles – the dread-locked echidna always punching the air and grunting to show his strength. Although she had her shortcomings, being on the dark-side of the game’s narrative, Rouge was perhaps one of the first feminist video game characters I encountered.

Following my Sonic and Mario phases, there was a period where Harvest Moon took over much of my Friday nights. I loved this game; it had a slightly surreal, old-fashioned atmosphere, with its sweet music and appealing graphics, but reflecting back the gender question is pretty damning. You played a young man who ran a farm, and got to grow your own crops, milk your own cows and keep the village tramp, Murray, out of your food-stash. Moreover, one of the central aims of the game was to choose and court a wife. There were three options, each embodying female stereotypes of a sort. First there is Celia, the warm-hearted farm-girl who can be easily wooed by presenting her with flowers. She is a bit pathetic; she wasn’t even offended when I gave her a bit of ragwort. Then there was Muffy, the blonde barmaid in a red-dress with a ‘fun’ personality. I don’t think I have to elaborate much further there. Lastly, Nami, a kind of New Age type with vivid red hair, who was a bit more interesting – a wandering traveller. The whole ‘wooing’ process, looking back, is a bit farcical – not just quaint but pretty hilarious – but I realise that maybe for the young children to whom this game was designed, playing a game that trains you to court a wife by giving her flowers is probably not the healthiest of socialisation processes. On that note, there was a Harvest Moon game where you got to play a girl, but I couldn’t comment as I have never played it.

A similar style of game to Harvest Moon is Animal Crossing, where you owned a house in a village of charismatic animals. The chief aim of the game was to pay off your mortgage, a fact that you were constantly reminded of by the maddening presence of Tom Nook, the local entrepreneur who you are forever in debt to. Animal Crossing lets you play either a boy or girl protagonist, and I would argue is a little bit more deconstructive in its representation of gender roles. At least, it gives you a lot more power over your character. Gender is less prominent – although the villagers occasionally make stereotypical comments, Tom Nook is patronising to your character whether you are a boy or a girl and the hair salon allows you to experiment with an array of bizarre hairstyles which undercut traditional gendered appearances. Playing Animal Crossing allows you to feel in control, to experiment. You can even design your own t-shirts, and decorate your home with a myriad of furniture (at a cost). No, I think this game would be better read from a Marxist perspective (Tom Nook as evil petit-bourgeois tyrant).

This leads me finally on to the more obviously problematic gender representations in games like Grand Theft Auto and all the racing titles. Women are stereotypical, red-dressed, often voiceless prostitutes (indeed, ‘picking up’ is often part of the storyline), or else draped over flash cars, offered as rewards for race-winning but never racing themselves. Indeed, I’m sure there was one game where the amount of money you had from winning races determined the kind of ‘girlfriend’ you could have. Persistently, women are absent from the action except as hyper-sexualised commodities. 

What seems consistent in the very different games that I played throughout my childhood is both their underrepresentation of women and their portrayal of women as objects. In Mario, the princess is the goal object, spurring the player onto the next level. In Harvest Moon, women are presented merely as potential brides, whose courting is in itself a ‘level’ to be achieved. In the more violent (and should I say 18+) games, women are basically sexual commodities to be bought and abandoned at the player’s will. In Sonic, female characters have more autonomy, but still fall back into stereotypical roles: helpless, childish lover-girl and femme fatale. Perhaps only Animal Crossing offered a bit of transgression of rigid gender binaries, with its largely asexual characters and emphasis on player choice in terms of outfits and style.

My readings, I’ll admit, are of course narrow, and perhaps all of the games have now not only changed with the times (it’s been a good few years since I’ve picked up a game console) but even the ones I played may have had exceptions to the gendered rule. The point of this article is to flag up the more obvious problems video-games present for feminism, in reproducing highly-conventional stereotypes in their representation of female characters. Achieving gender equality is difficult when children and adults are like are literally immersed in virtual realities where characterisations mirror all too vividly the limited representations of gender that have for decades pervaded society. Art and life are always going to bounce off one another, and this is why, reflecting back now with the maturity of a critical mind, I am able to realise the stereotypes I was exposed to – stereotypes which back then probably seemed normal and natural. I am sure there are numerous games which dissolve stereotypes in their representation of gender, and maybe Lara Croft could be a postmodern feminist icon. I won’t know until I play.

Read more:

http://www.independent.co.uk/voices/comment/art-imitating-life-how-sexism-in-video-games-mirrors-reallife-gender-imbalance-8381426.html